this post was submitted on 21 Dec 2025
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[–] ampersandrew@lemmy.world -2 points 12 hours ago (1 children)

Good for them. Did they do it without dodging too?

[–] halcyoncmdr@lemmy.world -1 points 11 hours ago (1 children)
[–] ampersandrew@lemmy.world -1 points 11 hours ago* (last edited 11 hours ago) (1 children)

My experience was my experience. I'm glad for that person that they found that build. I did not, and I'll wager most others didn't either. The last third of my game was spent pumping points into defense and vitality to alleviate the issue, but it was a drop in the bucket. This is like when I vented frustrations with RE2 remake's scaling difficulty, and someone pulled up, "Well, speedrunners don't run into this issue, because..." I'm not a speedrunner. I'm a guy playing the game for the first time, and I used the information in front of me to make the best choices I could, and I still came away with criticisms. In CO:E33, it led to situations where the damage was so high and the action economy so constrained that it was faster to throw the fight and reload than it was to take a hit on the first turn and recover from it, and that sucked.

[–] AlexanderTheDead@lemmy.world 1 points 5 hours ago (1 children)

...dawg, I think you're just dogshit at the game. are these issues you had on the lowest difficulty? Because if so, then no, at no point did you ever "get good", I promise.

[–] ampersandrew@lemmy.world 1 points 3 hours ago (1 children)

I beat the game on normal difficulty. Believe it or not, you can be good a thing and still dislike it. And I like the game, for the record, but my criticisms of how much weight they give to certain parts of the combat, which changed somewhere around the back half of act 2, mind you, hampered my desire to do more of it in act 3.

[–] AlexanderTheDead@lemmy.world 1 points 58 minutes ago (1 children)

Your problem boils down to:

"I was forced to use the parry button to progress in the game."

If this became an issue for you, then you probably should have changed the difficulty to be lower.

[–] ampersandrew@lemmy.world 1 points 38 minutes ago (1 children)

No, it doesn't. My problem is that missing a parry, on an animation I haven't seen before and haven't been able to learn the tells of yet, which are purposely full of misdirection to make it tricky, was overly punishing during the learning process. Succinctly, it's that there's not enough fault tolerance later in the game. The parries feel great. The road up to learning the timings was frustrating the further into the game I went.

[–] AlexanderTheDead@lemmy.world 0 points 11 minutes ago (1 children)

Okay. I disagree with your criticism.

Now let's go back to the beginning. Wow, looks like... that's not what you said in the beginning.

[–] ampersandrew@lemmy.world 1 points 10 minutes ago (1 children)

Looks like you put words in my mouth when I was keeping it short.

[–] AlexanderTheDead@lemmy.world 1 points 5 minutes ago (1 children)

"Parry or die" came from you verbatim, actually.

Which is not your criticism.

[–] ampersandrew@lemmy.world 1 points 3 minutes ago

Sounds the same to me. You do lose nuance in brevity, but I didn't expect someone to see that and think I don't like video games.