this post was submitted on 01 Dec 2025
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[–] JordanZ@lemmy.world 8 points 4 days ago (3 children)

That’s how web pages are laid out so I’m use to it. X/Y for position on the page and Z for layering elements on top of each other.

[–] sem@lemmy.blahaj.zone 3 points 4 days ago (2 children)

You're still the bottom one, just looking at the z axis head on.

[–] JordanZ@lemmy.world 2 points 2 days ago* (last edited 2 days ago) (1 children)

Pretty sure they’re referring to game design here. If you had to position a character(stick figure) in a room(hash marks is a floor)…x/y being the position on the floor and z being the height in that room would make the most sense(the bottom picture). So in that regard, yes, the top imagine is fucked and I agree with the person I responded to.

For webpage stuff the top is just how it’s always been. If you ‘just look at the z axis head on’ in the bottom picture you’d have to draw the stick figure standing on the wall either staring at the floor/celing. If you make the wall the new floor…we’re back to the top picture.

[–] sem@lemmy.blahaj.zone 1 points 1 day ago

The thing about web pages though is they're primarily 2D, with height /depth as an extension. That stick figure is "standing" in the "flatland" xy plane in the top picture, and has no height or depth from my point of view, where Z is canonically height/depth.

It is all a matter of perspective.