this post was submitted on 01 Dec 2025
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[–] rescue_toaster@lemmy.zip 57 points 12 hours ago (2 children)

Top one is incorrect. Z needs to point outwards.

[–] AllYourSmurf@lemmy.world 43 points 12 hours ago (1 children)

There are three kinds of people…

[–] pennomi@lemmy.world 83 points 12 hours ago (13 children)
[–] lime@feddit.nu 15 points 11 hours ago (1 children)

unreal georg is an anomaly and should not be counted

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[–] cepelinas@sopuli.xyz 11 points 11 hours ago (2 children)

Z up all the way because my 3d printer but why is Minecraft y-up D:

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[–] ICastFist@programming.dev 6 points 10 hours ago

Dwarf Fortress goes with Blender and the others

[–] 30p87@feddit.org 4 points 9 hours ago

Also Minecraft in Y-Up

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[–] saltesc@lemmy.world 13 points 11 hours ago* (last edited 11 hours ago) (4 children)

I know Z as upward. X and Y were always on the base plane representing length and width. Z comes in being all like, "Now we're being 3D!"

So wherever the "floor" is, represented with gridlines, boundary, canvas, etc. that's where they live. That is Flatland where there is no up or down. It is 2D where most of my work is. If you try tell me Y is Z, I'd ask "wtf is a Z?"

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[–] RememberTheApollo_@lemmy.world 21 points 10 hours ago (1 children)

Thanks to 3D printing Z is firmly “up” in my brain even if the modeler I use does it differently.

[–] driving_crooner@lemmy.eco.br 10 points 10 hours ago (1 children)

If 2d, Y up, if 3d Z up.

I always tough as inputs down, answer up. And usually, x is the variable y the result, or xy the variables and z the result

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[–] mr_account@lemmy.world 20 points 11 hours ago (1 children)

One of my friends and I used to always have this debate because of our different backgrounds. I got used to +Y being up because of doing physics for several years and seeing side-on diagrams that needed to account for gravity. My friend has a background in geology, so he's used to top-down surveying maps where +Z is up. It all depends on your perspective.

But my way is right. We need to have standards, people.

[–] loie@lemmy.world 18 points 11 hours ago (1 children)

In my brain Z is Up, Z is Height. In my job I have to deal with both all the time which is quite annoying.

[–] DmMacniel@feddit.org 4 points 11 hours ago

is it though when you look at a screen?

[–] Tattorack@lemmy.world 18 points 9 hours ago (3 children)

Yeah... As a Blender 3D artist, Z axis has been baked into my brain as the up/down axis.

[–] olafurp@lemmy.world 5 points 7 hours ago (1 children)

"baked" pun intended maybe?

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[–] etuomaala@sopuli.xyz 17 points 7 hours ago (3 children)

I legit had no idea anybody actually used the upper system until now. I had to read the comments just to see whether the upper system was just some sort of joke. I am horrified.

[–] drcobaltjedi@programming.dev 11 points 7 hours ago* (last edited 3 hours ago) (1 children)

It depends on how you view 2D->3D.

If you're thinking of a side scroller like the original Super Mario, Y is up/down and X is left/right making the new dimention Z being forward/backward.

However if you think of 2D space like the first LoZ, then Y is North/South and X is East/West making Z up/down

[–] humorlessrepost@lemmy.world 4 points 4 hours ago

Same with CSS for the same reason.

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[–] L0rdMathias@sh.itjust.works 14 points 9 hours ago (3 children)

Z is always depth. Both are correct but define different perspectives. Top is looking across the landscape from an arbitrary floating perspective, bottom is looking down with anchored mapping to the surface.

[–] juliebean@lemmy.zip 4 points 8 hours ago

yep. in 2 dimensions, nobody really debates on whether x or y should point up, so i kinda think the debate about z stems from whether one thinks we should put the xy plane horizontally (like a sheet of paper on a desk), or vertically (like a chalkboard).

does any software default to making x be the vertical axis?

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[–] mvirts@lemmy.world 14 points 8 hours ago

Don't forget the handedness of each coordinate system!

[–] simbico@lemmy.zip 13 points 8 hours ago (2 children)

In 2D Y is up, in 3D Z is up.
X is always red🤷‍♂️

[–] WhiskyTangoFoxtrot@lemmy.world 10 points 7 hours ago

On Nintendo X is up. On Xbox X is left. On Playstation X is down.

[–] 4am@lemmy.zip 7 points 8 hours ago (1 children)

I’m from a computer graphics background.

Y is down. z is depth. Fight me.

[–] simbico@lemmy.zip 6 points 7 hours ago (1 children)

You're on, just send the coords!

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[–] olafurp@lemmy.world 13 points 7 hours ago

In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.

However if you start with a map of a 3D surface then North is Y and East is X you'd add Z to account for elevation like everybody making maps would.

I guess it depends on how you look at it.

[–] BallShapedMan@lemmy.world 10 points 12 hours ago (4 children)

My son and I have had this very argument. I think the top one is right as he thinks it's the bottom one. I have a coding background and he has a 3D printing background. I figure that's why we're different but I know nothing about 3D printing beyond the cool stuff I see on the Internet and things he's printed for me.

[–] ccunning@lemmy.world 10 points 12 hours ago

I have a looking-at-the-chalkboard-in-highschool background which I’m pretty sure defines my perspective(heh).

[–] wizzor@sopuli.xyz 5 points 12 hours ago (1 children)

Reading this I realized both are correct, for coding the top one, for 3d printing the bottom one.

Somehow the whole thing makes more sense in 3d printing when you move in xy dimension during the layer and z between them.

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[–] Axolotl_cpp@feddit.it 5 points 12 hours ago* (last edited 12 hours ago) (1 children)

Probably because he uses Blender which invert Z and Y axes or maybe because it's related to the nozzle POV

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[–] kn0wmad1c@programming.dev 4 points 9 hours ago (1 children)

I have been coding for over 20 years and the bottom one is more correct to me.

X and Y need to be on the same plane.

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[–] KingGimpicus@sh.itjust.works 10 points 6 hours ago (2 children)

The second fellow is a machinist, like me.

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[–] t0fr@lemmy.ca 9 points 10 hours ago (4 children)

There are clearly more than two. In the top image that z-axis is pointing in the wrong direction.

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[–] hOrni@lemmy.world 8 points 11 hours ago (2 children)

I've never heard of Y pointing up. Z is always up. Unless you're talking about lathes, where Z points to the right and X points up. Whoever came up with that, I hope his frying in hell.

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[–] Postmortal_Pop@lemmy.world 8 points 12 hours ago

I hate this so much in the 3d printing world. I want it to graph from the angle I'm watching it, not from the angle the nozzle is.

[–] kn0wmad1c@programming.dev 8 points 9 hours ago (1 children)

I'm the bottom person. X and Y need to be on the same plane.

[–] jacksilver@lemmy.world 6 points 9 hours ago (1 children)

Technically, regardless of dimensions, x and y always make/share a plane.

But I agree with you, I always imagine Z as jutting out from the plane x and y make.

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I am the latter, because if I draw a X-Y plane and lay it on the ground, it aligns with that XYZ reference frame.

[–] marcos@lemmy.world 7 points 10 hours ago (1 children)

Using left-handed coordinates systems is just mean!

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[–] ieatpwns@lemmy.world 7 points 10 hours ago

X across, Y to the sky, Z towards me

Everything else is wrong fight me

[–] Hadriscus@jlai.lu 7 points 7 hours ago

x in red and z in blue please..., this is difficult to look at. My conventions !

[–] TriangleSpecialist@lemmy.world 5 points 11 hours ago

I have nothing against y pointing up, but I loathe the fact that left-handed coordinate systems are somehow considered an ok choice. This is probably the strongest I feel about something so inconsequential but I'll die on that hill.

[–] mats@piefed.social 5 points 11 hours ago

Right hand rule

[–] socsa@piefed.social 4 points 5 hours ago

<i,j,k> vector master race.

[–] dondelelcaro@lemmy.world 4 points 8 hours ago

Unless you're into magnetic resonance and use rotating frames:

collapsed inline mediarotating frames in magenetic resonance

[–] zxqwas@lemmy.world 4 points 12 hours ago

If I were to make a thing where I got to decide which one is which I'd pick the 2nd.

I don't have a strong opinion and I'll just pick whatever the default is.

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