this post was submitted on 27 Nov 2025
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[–] lvxferre@mander.xyz 161 points 1 day ago* (last edited 1 day ago) (40 children)

Note plenty FitGirl repacks are lossless; as in, she isn't taking less important files out of the game, she's compressing it better. 90GB→35GB seems accurate; you often see ~1/3 of the original size, like this. And it shows plenty game devs

  1. do an extremely bad job at basic tasks like compression.
  2. give no flying fucks about players, who might have really slow connections.

And then those same developers get amazed at the fact FitGirl is so popular. "Maybe we're doing something wrong? ...nah."

[–] omarfw@lemmy.world 73 points 1 day ago (5 children)

It's more likely that the devs are not being given the time or resources to do this kind of thing properly. Their bosses are too concerned with what will save money and generate shareholder value.

[–] Clent@lemmy.dbzer0.com 1 points 3 hours ago

It's basic math for these executives, the cost of bandwidth is magnitudes less than than the cost to pay someone to reduce it. They do not care about the cost to gamers.

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