Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
- !CozyGames@Lemmy.world
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Language specific
- !JeuxVideo@jlai.lu: French
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Epic Games had glory days?
Unreal Tournament 2004 was a spectacular arena shooter back in the day before Battle Royale and MOBAs completely took over. Aged like fine wine too.
Yeah, I'm old.
ut99 > 2k4! But it is a close call, admittedly.
But also, epic released some absolute bangers in the 90's, though admittedly as a publisher. eg. Castle of the Winds, One Must Fall 2097.
Lesser known, but I cannot recommend enough going back and exploring the worlds of ZZT (and by extension, MegaZeux) as an early, amateur game engine. The projects are raw but endearing and an absolutely wonderful time capsule that still has a niche but dedicated following.
https://museumofzzt.com/
https://www.digitalmzx.com/
Some day when I have the time, I'd like to make an extended engine similar to this. Something with a simple scripting language, extreme flexibility in character and color sets. Ability to run and host your own game worlds over SSH or something similar. Just like a real spit in the face for triple A and going the complete opposite direction of minimal but super accessible.
FuckyeahZZT!!!
So good.
somehow missed zzt entirely, never played it, seen some random screenshots back in the day and thought it was some kind of weird nethack -clone with occasional ascii graphics. But also the only few screenshots I recall looked like nethack, with ascii smiley -character instead lf @ as user avatar.
So... it's some kind of game engine which you can script to make any kind of game, kinda?
That's it exactly.
It's unfortunately a lot more limited than you may expect, it's designed around very limited ideas, but that said it's still incredibly flexible and seeing how people have designed complex games around those limitations is half the fun.
MegaZeux is a fan extension of it (skipping over SuperZZT) that expands it further and breaks a lot of those limitations, but still has certain odd assumptions about gameplay very much from its era.
You can actually play right in browser, try Zeux 2: Caverns of Zeux, https://www.digitalmzx.com/show.php?id=182
It's the first game released by the developer on the engine which is intended to show off a bunch of the ideas they had. It has a surprise ending that leads into a very bizarre Zeux 3 (which I haven't beat yet). Zeux 1 was on ZZT but I think was remade for the engine at some point.
Spend an afternoon poking around the site and just trying a few games in your browser, see what it's about! Then check out the help files and look at the scripting. The biggest downside for me is that if/then statements can ONLY EVER lead to jumps. You can't process simple logic without jumping to a label to do so ...
that does sound quite cool. I'll have to check this out, feels like something I would have really enjoyed as a kid.
Thanks!
I remember one must fall 2097!
First game I ever bought.
Mailed a freaking cheque internationally, and got a box of 3.5" floppy disks back about 6 weeks later.
Wild times.
I only ever had the Shareware version with a few fighters, but played it so much.
I'm gonna get the freeware version just for the nostalgia. I used to beat the piss out of my little brother in this game.
only played the shareware, until I found out that the full game was eventually released as freeware.
Then years after I went to game store and bought One Must Fall: Battlegrounds on release day... mistakes were made.
Some people don't like to hear it, but Fortnite is basically the new Unreal Tournament... in the same way it's the new Rockband. For the latter, it's easy: Epic acquired Rockband and Guitar Hero creator Harmonix, and Fortnite Festival is just the latest version of that code, only you can't use instrument controllers with it, only gamepads (or, I suppose, keyboards or touch screens). So what Fortnite really is, it's a free-to-play showcase of the Unreal Engine. It's meant to show off what it can do and anyone can pick it up and play for free. Of course, it doesn't have all the features of Unreal Tournament. It's pretty much just battle royale with base building. But it's the newest version of the same engine and it's a shooter. Not the same thing... but your skills with older UT definitely translate. My nephew got me to play it. I'd never played it before, and he had spent money on the skins and the extra stuff, so he would go around making big purple explosions and he'd attract attention. Me, I was blown away by the detail, but I found the movement just as fluid as I remembered. Once I got the hang of weapons and their grades, I was scouting out the best pistols and SMGs I could find, and shadowing his character, and when he got into fights, I'd circle around, flank his enemies, and we'd win every fight. We won our first match and I don't think we've lost a match. If we did, we finished in the top 5-10%. We have an unconventional playstyle, and it's really all me. He plays like most Fortnite players, and they engage him as such. I play like a UT player... or, more accurately, I play it like a Deus Ex player (which was based on the same UE1 that UT99 was). I pick my shots and I shoot to kill. My nephew doesn't think I'm playing the game right, but he's having fun and he likes winning.
That said, I don't love the game. I keep it on my Xbox, but I only play with him (or, I suppose, I'd be open to playing with anyone who asked). Even solo (I did that once on my iPhone when Fortnite came back to iOS this year or last) I still do alright for myself. Rarely take the top spot though. I need a decoy. But if there are 100 players, there's no shame in being in the last 5 of them.
https://pdpguitar.com/
Not 100% on drum compatibility as I have no interest in Festival, but it not only supports guitar controllers, but PDP even made new models for it.
RIP Rock Band, fuck Epic.
Oh, so you have to buy new ones? Yeah, no. I have Xbox 360 and Xbox One (RB3 and RB4 era) instruments and neither generation work. I'm not buying a new guitar for Fortnite. That's crazy.
I heard there's a new guitar controller out (Gibson?), some like 20th anniversary thing? And I'm wondering who this is for. These games are dead.
RB4 guitars should work.
https://www.ign.com/articles/fortnite-festival-finally-adds-support-for-rock-band-4-and-pdp-riffmaster-guitar-controllers
YARG and Clone Hero (and others) exist, they're obviously not as big as Fortnite but big enough. Also the Gibson thing you're referring to is from CRKD, who started putting out new guitars over the summer, plus the already mentioned PDP Riffmaster. So it seems there's at least enough demand out there that 2 companies started making new controllers for these games.
That was fun!
An it included linux native binaries! on the disk! It was absolutely fantastic, i played a lot in invasion servers for years and years.
Epic Megagames certainly did.
Jill of.the Jungle was fun
Unreal 1 was a milestone, and Unreal Engine always has been very popular, now more than ever.
Gears of War was huge.
Unreal Tournament was pretty big for several iterations.
Unreal engine is STILL used by half the video game industry.
Objectively yes. From the 90s to the early ‘10s.