this post was submitted on 20 Nov 2025
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Linux Gaming
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If ring-0 access is the only way you can stop cheaters, your game must be poorly programmed.
Reminds me that DRM used to run Kernel Side until software side drm was the safest/less sketchy option.
Nah, cheating is just absurdly hard to stop. Even ring 0 anti cheat doesn't stop it entirely. At some point, I feel like the answer is similar to piracy, in that you must accept that there's going to be some amount of it, and then find a way to mitigate the damage. Because there are solutions to both of them that both go too far.
I think the way that CS does it is really the best one. Prevent the simple cheats, record games and let people handle the edge cases based on reports and suspicious activity.
I didn't know CS did this, but yeah, at a high level, that's how I'd address it, too. It's probably not a solution that scales super well due to the manual review required, and I know that game has a reputation of people still being annoyed by cheaters, but it might be the best we can do without being very invasive, like the ring 0 stuff.