this post was submitted on 18 Nov 2025
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[–] pyria@kbin.melroy.org 0 points 19 hours ago (3 children)

So the engineer state that it can run 'all games of the market'. Okay, cool, but at what kind of settings?

Like, it undermines the expectations of what one has when it comes to approaching the idea of having a PC to run games they want to see run flawlessly. I have been there before where I was not satisfied running games at Medium, hell, I wasn't satisfied when I ran some games at even High. My targeted goal of building a machine, is if it can run at least 90% of games that I throw at it, with optimum performance. Suffice to say, I think I've achieved that.

If someone gets a Steam Machine and find that it cannot run that particular game someone buys the Steam Machine for at their preference, you're going to see refunds flying around.

The Steam Machine development should've never went in with the concept of "just run games", they should've went in with the concept of "run games and run them well".

[–] mushroomman_toad@lemmy.dbzer0.com 3 points 17 hours ago (1 children)

I mean the Steam deck can't max out most games, and it's been wildly successful.

[–] pyria@kbin.melroy.org 1 points 10 hours ago (1 children)

The difference is, is that the Steam Deck is a handheld and for what it can do as a handheld is actually impressive. Given how the handheld market is dominated by Nintendo.

The Steam Machine is marketing itself as a console and a PC, two things in where it can be outclassed in.

[–] tea@lemmy.today 1 points 6 hours ago

Valve has incentive on getting developers to make games that will play on lower speced hardware. Also, not everyone cares to pay premium prices for premium specs.

It will do just fine and it should accomplish Valves goals.

[–] lobut@lemmy.ca 2 points 19 hours ago (2 children)

I think the goal was 4K at 60 fps, but likely varying level of "detail" like you can probably do it with lower detailed settings rather than ultra or epic or what-have-you.

[–] SyntheticWisp@beehaw.org 3 points 18 hours ago (1 children)

Just keep in mind that those targets are with FSR.

[–] lobut@lemmy.ca 1 points 17 hours ago

That's great info, I had to read up on it

FSR (FidelityFX Super Resolution) is an open-source technology from AMD that improves gaming performance by rendering games at a lower resolution and then upscaling the image to a higher resolution, with versions also including frame generation to increase frame rates.

[–] Chais@sh.itjust.works 1 points 2 hours ago

Also while employing FSR3, which requires cooperation from the game.

[–] Kolanaki@pawb.social 1 points 10 hours ago* (last edited 10 hours ago) (1 children)

I have some of the same concerns with the Frame. It is a stabdalone headset, but also just runs Steam games; it's not its own ecosystem like a Quest which has different versions for the headset vs what you stream from PC. But I haven't seen much hands-on stuff other than a physical hardware breakdown; never anything running on it.

Like, how well would it run Half-Life Alyx vs how well it might run something like Gorn? How is it gonna handle informing users what games would actually run well in standalone vs PCVR streaming?

[–] tea@lemmy.today 1 points 6 hours ago* (last edited 6 hours ago)

They are expanding their "steam deck verified" system to cover the Steam Machine and Steam Frame. I have to assume that they will attempt to make that distinction, because I agree, there should be a Steam Frame Platinum (for streaming) and Steam Frame Silver (for on device) or something.

I do hope they take this into account.