this post was submitted on 18 Nov 2025
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itt gamers act like anything that doesn't do ray tracing is literally a commodore 64.
yall got some spoiled child ass ideas about hardware longevity, im over here on a 3gb 960 running most things just fine on lowered settings.
I remember playing a game, I think it was either Spiderman or Control with Ray Tracing on and I was like "wow, these are amazing!" Then I realized I didn't actually turn it on. My dumb ass can't tell the difference.
Exactly. One of the benefits of patient gaming (shoutout to !patientgamers@sh.itjust.works) is I don’t need top of the line hardware to enjoy my hobby. I’m sure the GabeCube will run multi-year old games very well.
Between working >40 hours a week and raising a kid I only really care if the game I spent 2 hours a week on is going to run and look good enough. If I have to play on high instead of ultra I’m not gonna have a meltdown.
People in this thread may be hardcore and spend a lot on their game consoles, but Valve's statement is probably accurate, they've got the most data on computer hardware usage.
I’m still chugging along with a 1070 Ti. Then again, I don’t play many top-of-the-line AAA titles these days. For example, I know Doom Eternal and Dark Ages won’t run on this card unless I mess around with tweaking ini files or something, but I wouldn’t bother.
not to mention the joy of emulation, which older hardware does very well these days
Do you blame them? So many games these days force ray tracing. If your card can’t do that very well, then that game runs like crap.
What games? the overpriced crap pushed by big companies, that massively fails on using UE5, that do look worse than 10yo games with worse performance? Sure popular, but I'd be happy when they fails.
Fuck ea, ubi, actiblizz and all their copy-paste year to year shit!
Indies, too. Not just big publishers/developers using UE5.
Please do tell which games force ray tracing?
Indiana Jones and the Great Circle, The Last Caretaker, Squad, anything using UE5 and Lumen.
When I was a child and first saw a 3d game, I imagined the lighting to be done by ray-tracing (without the actual name of it, of course).
Until then, I only knew 2d games with no lighting mechanics and just a bunch of pixels for sprites.
Some modern games look like absolute dirty brown water trash when you lower the settings a ton
That's HROT on max settings and it's fucking amazing!
granted but i feel like the expectation there ought to be on the dev to not rely on resource intensive post processing gimmicks to make their game not look like trash