this post was submitted on 15 Nov 2025
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Sony is begging you: please forget about concord

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[–] FartMaster69@lemmy.dbzer0.com 349 points 3 days ago (3 children)

How dare they try and play a game they paid for.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 102 points 3 days ago (3 children)

This is 100% proof Sony is going to write this off as a tax write off

[–] KoboldCoterie@pawb.social 167 points 3 days ago (9 children)

I firmly believe that anything "written off" in that manner - this includes movies, too, in particular - should have to be released into the public domain as part of that process.

Any business that's paying less taxes is harming the public good; we should at least benefit in some small way from that.

[–] SpaceCowboy@lemmy.ca 16 points 2 days ago

It's more likely they have contractual obligations with marketing companies, retailers, data centers, etc. If a product is discontinued they can get out of those obligations. Sure they will write off a loss and reduce the taxes they pay, but it's not as if a bigger loss nets them more money somehow.

Really what needs to be regulated is all of the excessive exclusive B2B contracts which mean a company can't just sell a product for a small amount of money to someone to maintain it when they're done with that product.

[–] billwashere@lemmy.world 10 points 2 days ago (1 children)

Well if it’s “written off” of their taxes that means it’s taxes they don’t pay which is essentially paid by the rest of us in taxes we do pay. So yeah it should be public domain since we “bought” it.

[–] chiliedogg@lemmy.world 1 points 2 days ago (1 children)

That's not accurate. A tax write-off isn't "taxes you don't pay". It's "lost income that isn't taxed".

The US corporate income tax is nominally 21%. If a company writes off 100 of loss (or charitible donations, or expenses, or anything else), their earnings are reduced by 100 dollars, saving them 21 bucks. There's no way to "profit" off of failure through write-offs.

[–] Korhaka@sopuli.xyz 3 points 2 days ago

Exactly, can't pay corporation tax on a loss because corporation tax is only paid on profit. Worked in a small company before and heard moaning from high up about having to pay corporation tax when Amazon don't. We could have paid no corporation tax simply by giving everyone a pay raise.

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[–] Ulrich@feddit.org 25 points 3 days ago (1 children)

How does community-run servers prevent them from writing off their losses?

[–] Hadriscus@jlai.lu 10 points 2 days ago (1 children)

I guess the loss could be argued against in court given that there is player activity, even though it's not endorsed nor hosted by them. Just speculation

[–] WildPalmTree@lemmy.world 3 points 2 days ago (1 children)

Not really. Now, please remember, im not a Japanese or American tax lawyer. A write-off is just a bookkeeping manouver that means: we are never going to make a profit on this investment so we will take the remaining cost right now instead of in installment over the bookkeeping calculated time frame we intended. It might have a time-vslue of money effect on the total value of the cost, but it's not very significant. The tax write-off was always going to come; it was a cost after all. It's just a matter of timing.

Let me give you an example. I'm developing a game console and it takes me 10 dollars and a year to do it. In a naïve bookkeeping world, I'd have a cost of 10 dollars the first year and for the next ten years, I'd have the COGS (cost of goods sold) as the cost and the money people pay as the income. This is not how modern bookkeeping works. The cost of year one will be split on the (for example) first 10 years of the game console life as this more realistically reflects what is going on. Cashflow is a very different thing.

I'm sure I've used the wrong terms for cost and income, I always do. But no one that didn't already know what I said will notice....

[–] Ulrich@feddit.org 1 points 6 hours ago

A write-off is just a bookkeeping manouver that means

No. A write-off is nothing more than a company expense. It's a deduction from their income.

[–] uninvitedguest@piefed.ca 9 points 2 days ago (1 children)

You've said something with such absolute certainty that is not making sense to me.

Now I'm not versed in Japanese tax law, but Japan does follow International Financial Reporting Standards (IFRS). I'm also not versed in the capitalization of video game development expenses.

A business is going to write down their asset based on their ability to generate future revenue from it. With Concord dead on arrival, it would be fair to say that they would write down everything related to the individual game development. If they left any asset on the books it would be related to the IP/trademarks/copyrights/etc (maybe some transferrable technology if they are getting really specific).

I'm not able to make the connection between issuing takedowns on community servers/videos and the accounting write off of an impaired asset. Issuing takedowns seems more in line with IP protection.

[–] thatKamGuy@sh.itjust.works 5 points 2 days ago

IP/trademarks/copyrights/etc.

This is likely going to be the main reason for the takedown notices, Sony will be exercising their legal rights in order to defend their trademarks & copyrights on Concord assets.

If a company doesn’t defend them vigorously, then any unlicensed works that are allowed to exist are then used as legal precedent moving forward to null/void such copyrights and trademarks.

As an aside, Sony is a global corporation and can likely choose to write down these losses in the most preferred region to maximise the tax offset - so likely either the US, or Ireland.

[–] Meruten@lemmy.dbzer0.com 24 points 3 days ago (2 children)

Sony refunded everyone who bought the game though.

[–] BlameTheAntifa@lemmy.world 148 points 3 days ago (3 children)

A seller doesn’t get to walk in your home, hand you a check and take your couch. The same should not be allowed for digital goods. A voluntary refund should never revoke ownership rights. But we don’t actually have ownership rights any more, do we? Or any rights.

[–] ryathal@sh.itjust.works 34 points 3 days ago (3 children)

Digital ownership is probably going to happen, but it's going to take a generation of politicians to die off. Once we get more people that understand computers and digital goods aren't magic, there can be change.

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[–] Chozo@fedia.io 7 points 3 days ago (4 children)

But we don’t actually have ownership rights any more, do we?

When it comes to video games, we've never had ownership rights. Buying a game has always been just buying a license. The only thing that's changed is that now publishers have a mechanism with which to enforce it.

[–] skulblaka@sh.itjust.works 17 points 3 days ago (2 children)

Fuck that, when I bought Chrono Trigger for the SNES, I owned that game. I still own that game. Nintendo has not broken into my home to rescind my license to a physical cartridge that I purchased.

[–] missingno@fedia.io 16 points 3 days ago

Legally speaking, you own the physical cartridge, but you only own a license to the software on the cartridge.

Practically speaking, no one will break into your house to control what you do with the cartridge.

[–] 4am@lemmy.zip 5 points 2 days ago

You’ve never owned Chrono Trigger.

Sorry, another way in which the world was a lie.

But as the other person replying said, with physical media they’d have to break into your house; probably not happening without them wining some kind of devastating lawsuit against you.

Anyway the point we’re all making by pointing out this seemingly pedantic distinction is that digital media is sold in the same way physical was (just, without the need to transport a physical object to provide access to the media); this is what allows media companies to now take advantage. Whether it’s losing all your “owned” movies when the PS3 store shut down, or your games being “stolen” when Ubisoft shuts down the license server, etc.

Laws haven’t caught up because this transition happened gradually and without such poor practices; and now through regulatory capture will largely be ignored.

It’s a class war and they’re winning, even though they have no idea what the consequences will be as long as they get to live in opulence and control for now.

[–] hzl@piefed.blahaj.zone 11 points 2 days ago (2 children)

That is absolutely untrue. Games used to be sold as a physical object containing the game files. No serial numbers to redeem, no servers, no downloads or updates. Sometimes you'd get a booklet with the game that had some codes in it that the game would ask for on startup to make making copies a little more difficult, but that was it.

You'd literally have everything you need just on the CD, disk, or cartridge. We 100% owned the game and the system it was played on, and the only way to revoke that would have been to physically break into your house and steal it.

This whole games as services thing is about 20 years old tops, and it wasn't even remotely approaching the standard for quite a while after that.

[–] Don_alForno@feddit.org 13 points 2 days ago

Games used to be sold as a physical object containing the game files.

I can do that today too. I can buy from gog, download the installer an burn it to a DVD. I now own a physical object with the game files that gog or the game publisher can not easily take away from me. I'd still just own a license, not the game, and the license can be revoked. They just couldn't really keep me from playing the game even after it was.

You need to understand the difference between having something in your possession and having the rights to it. You never owned any video game, even in the days of cartridges, they were always licenses.

[–] Chozo@fedia.io 7 points 2 days ago (1 children)

"Having" is not the same as "owning".

[–] hzl@piefed.blahaj.zone 2 points 1 day ago

Meaningless hair splitting. I still have my entire collection of SNES cartridges. They're still playable, and no one can take them short of robbing me. If my ownership of those games was limited to a license that could be revoked, that might not be the case.

[–] fluffykittycat@slrpnk.net 4 points 3 days ago (1 children)

I don't see why I should pay for a license, especially when it can be revoked any time for any reason. That's just not a valuable product

[–] 4am@lemmy.zip 1 points 2 days ago

You always have. Physical copies are sold as a license to use the product but not copy it (in some jurisdictions this is limited to “copy with intent to distribute”). This is also true of movies, music, and other media. This has been true since physical media has been available.

Under our current laws, “owning” a piece of media means control of the copyright; seems pedantic when the common terminology for having a piece of physical media is “owning”; but the point is that they would never sell you ownership; they would have to sell you a non-revocable license.

[–] 4am@lemmy.zip 4 points 2 days ago

I’m not sure why you are downvoted, this is 100% correct.

[–] 4am@lemmy.zip 2 points 2 days ago* (last edited 2 days ago)

In case you weren’t aware, we’ve never had digital ownership. All software has been licensed since the dawn of software, including physical media you’ve bought

Are you using a product that is no longer sold because you have the physical media? If the rights holder decides to go after you to compel you to stop or even try to collect damages, they fucking can.

They historically haven’t because it’s a terrible PR move and they might not have a chance in court due to the physical nature of the transaction; but you’ve never “owned” software in the same way you’ve never owned a movie or music. The sale has always been a license and a physical copy.

The problem has always been the pesky physical copy, which couldn’t be revoked. Since we’ve moved to digital, boomers don’t recognize that this is theft in the digital world they’d never stand for in the real world, and the elite take advantage.

[–] FartMaster69@lemmy.dbzer0.com 8 points 3 days ago

There was a physical release

[–] mechoman444@lemmy.world 1 points 2 days ago (2 children)

They're not. Sony refunded all copy's sold. Sony lost a metric butt ton of money on the game realized it was a massive ideological and developmental mistake and tried to correct course.

For some reason people are being super stubborn about this objectively terrible game.

Jesus just let it die.

[–] Laser@feddit.org 9 points 2 days ago (1 children)

On the other hand, why they actually enjoy this, regardless of the reasons, why would they stop?

Sony could just have ignored this

[–] mechoman444@lemmy.world 1 points 18 hours ago

They could have but it's their game they refunded all the purchased copies of it. The whole point of copyright is to protect intellectual property for its owners if they don't want people playing it they shouldn't be.

And keep in mind copyright protects everyone not just large corporations like Sony.

[–] FartMaster69@lemmy.dbzer0.com 3 points 1 day ago (11 children)

Please, tell me how it’s objectively terrible.

[–] mechoman444@lemmy.world 1 points 18 hours ago (1 children)

Look, the reason Concord crashed and burned isn’t some deep philosophical mystery. It’s because the game simply wasn’t good enough to survive in a genre that’s already stacked with better, cheaper options.

It launched with no real identity. Everything about it felt like a watered-down version of other hero shooters, same structure, same archetypes, none of the charm. Characters were forgettable, abilities didn’t mesh well with the modes, and the balance was all over the place. The movement was slow, the time-to-kill was absurdly long, and fights dragged on like you were playing in molasses. That’s not “a bold design choice,” that’s just poor pacing.

Then you add the fact that they tried to charge forty bucks for something that, by every metric, should’ve been free-to-play. On top of that, content was thin at launch. Maps were bland, the mode selection was tiny, and there wasn’t enough variety to keep anyone invested. When a live-service shooter launches with barely anything to do, the writing is already on the wall.

Players didn’t walk away because they “didn’t give it a chance.” They walked away because the game gave them no reason to stay. Sales were abysmal, concurrency numbers cratered immediately, and Sony pulled the plug in record time. That’s not player bias or community toxicity; that’s a product failing on its own merits.

You can dress it up however you want, but the reality stands: Concord entered a crowded market with nothing special to offer, priced itself like it was a premium experience, and then delivered something that felt half-thought-out and generic. It wasn’t some misunderstood masterpiece. It was just a bad game.

[–] FartMaster69@lemmy.dbzer0.com 0 points 17 hours ago (1 children)

Those are subjective opinions about the game.

[–] mechoman444@lemmy.world 1 points 3 hours ago

No they're not. Those are the opinions of the majority of people that played the game and/or reviewed it. Also they're quantifiable by the game play.

The fact that it was too expensive is not subjective, the fact that the art direction was poor is not subjective, lack of material at launch is not subjective.

I highly recommend you look up the definitions of subjective/objective.

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