this post was submitted on 14 Nov 2025
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This is so funny because rust has one of the worst cheating situations and majority of their players are windows users, and theres lots of games that have anticheat that allows linux and have notably less significant cheating problems like marvel rivals. in reality rust doesn't take cheating very seriously because if they did they would have more server side software that detects illegitimate behaviour like tons of other games do successfully...... even most popular Minecraft servers have better functioning anti cheat that is completely server side than rust has while getting kernel access to your pc. its pathetic and lazy development tbh and this entire post from them reads like such extreme cope....

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[–] GaryGhost@lemmy.world 40 points 23 hours ago (1 children)

They dropped Linux before proton was invented. Go on any cheat website and the requirements will always say to have windows. Maybe proton is exploited by some cheaters, news to me. You should just ban windows, no more cheaters.

[–] Qwel@sopuli.xyz 18 points 23 hours ago (2 children)

It's not proton that is exploited. It's the kernel itself that cannot be monitored by anti-cheats, meaning cheaters could install a modified kernel to mess with the anti-cheat

[–] reksas@sopuli.xyz 20 points 22 hours ago (2 children)

as if the cheaters can't already evade anti-cheats even on windows.

[–] definitemaybe@lemmy.ca 12 points 21 hours ago* (last edited 16 hours ago) (2 children)

Exactly. There are two methods that bypass kernel-level anticheat fairly easily, and there isn't really any way around them.

You can run the game in a virtual machine, with cheats running at the hypervisor level. This level is more privileged than the virtual machine's kernel, and can thus read or modify the active program without detection.

The other way is to load the hack into the bootloader, so the cheat loads before the kernel and, again, can thus be in a more privileged permissions state.

The only effective solution is to detect cheating server side, or change the game engine so cheats don't work (like loading all models with no line of sight behind the player, so wall hacks and modified game models don't matter.

[–] kossa@feddit.org 8 points 21 hours ago (3 children)

Fascinating.

I will never understand, how people use their ingenuity to fake being good at a game.

Like, I get the hacker aspect of it: developing a cheat, breaking the game, exploit and find ways around the counter measures. Fair enough. But then you would do it once and showcase it, that wouldn't disrupt a game's community.

So there are people out there, who load cheats with the bootloader, in order to pretend being better than some randos in an online game. Wow.

[–] wabasso@lemmy.ca 2 points 21 hours ago (1 children)

Maybe it’s mostly kids? Like the genre of kid that told you their dad works for Nintendo so they have Mario 5.

[–] Holytimes@sh.itjust.works 2 points 21 hours ago

Kids, and people making a profit.

Easier to make a profit off RMT if you bot and cheat.

[–] Quatlicopatlix@feddit.org 2 points 15 hours ago

I mean as a electrical engineering student who likes to program, building such a system seems like fun but playing with it not so much. If there was a game that was purly made for cheaters with the goal of beating the anticheat without detection i would love to try that. I feel like this could be something like the capture the flag competitions some groups make where you have to hack a website faster than others or break some encryption.

Desstroying other players without effirt is like playing a game in easy mode and i dont get that at all, where is the fun if there is no challenge?

[–] Buddahriffic@lemmy.world 1 points 18 hours ago

Same kind of people who lie all the time to look good to others. Some people want to be awesome but know they suck, or even more pathetic don't suck but can't stand not being the best, and cheating is their pathway to getting the social results of being awesome without needing to develop the skills.

The way I've seen it for ages now, being a loser isn't just about losing games, it's how you handle losing games and how much you internalize that. I see it as short for "sore loser". Cheaters are losers in that sense.

Though it makes the idea of them still losing despite cheating even more hilarious, which is why I love the idea of games that detect cheaters but stick them in cheating queues instead of just banning them.

[–] Buddahriffic@lemmy.world 6 points 19 hours ago (1 children)

There's another whole category that also doesn't care about what the game is running on the kernel: seperate device cheats. They act as a man in the middle for the input and output signals, and can auto shoot when you'll hit or adjust your aim if you're close but not quite there. Or just play for you entirely if it's that good at processing the output.

And blocking that isn't likely possible without killing streaming for the game or convincing all users to get input devices with encrypted connections or they can't play your game.

I'd respond to the original comment that anyone who doesn't have server side cheat detection isn't serious about stopping cheaters. In any case, I just removed that game from my wishlist. Not that I needed another survival builder game anyways, though they do tend to catch my eye.

[–] definitemaybe@lemmy.ca 2 points 16 hours ago

Good point. I remember seeing one about a monitor that can give edge-of-screen glow to indicate proximity of enemies in LoL or DOTA2 based on minimap information.

[–] Qwel@sopuli.xyz 2 points 21 hours ago

They probably gave up on preventing cheat entirely, and are just trying to reduce the amount of cheaters by making cheating as annoying as possible.

I do actually believe them when they say that cheating on Linux can be made significantly easier and more comfortable than on Windows. I think it's a real fundamental issue for Linux, multiplayer games with toxic playerbases can be unplayable due to users being able to do what they want. They would have to make systems to allow for playing in smaller human-moderated servers, or rely purely server-side solutions

[–] fruitycoder@sh.itjust.works 1 points 23 hours ago

And that it self is measurable. Never understood the attempt to have total control on byod setups. Its never going to happen lol