this post was submitted on 14 Nov 2025
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as if the cheaters can't already evade anti-cheats even on windows.
Exactly. There are two methods that bypass kernel-level anticheat fairly easily, and there isn't really any way around them.
You can run the game in a virtual machine, with cheats running at the hypervisor level. This level is more privileged than the virtual machine's kernel, and can thus read or modify the active program without detection.
The other way is to load the hack into the bootloader, so the cheat loads before the kernel and, again, can thus be in a more privileged permissions state.
The only effective solution is to detect cheating server side, or change the game engine so cheats don't work (like loading all models with no line of sight behind the player, so wall hacks and modified game models don't matter.
Fascinating.
I will never understand, how people use their ingenuity to fake being good at a game.
Like, I get the hacker aspect of it: developing a cheat, breaking the game, exploit and find ways around the counter measures. Fair enough. But then you would do it once and showcase it, that wouldn't disrupt a game's community.
So there are people out there, who load cheats with the bootloader, in order to pretend being better than some randos in an online game. Wow.
I mean as a electrical engineering student who likes to program, building such a system seems like fun but playing with it not so much. If there was a game that was purly made for cheaters with the goal of beating the anticheat without detection i would love to try that. I feel like this could be something like the capture the flag competitions some groups make where you have to hack a website faster than others or break some encryption.
Desstroying other players without effirt is like playing a game in easy mode and i dont get that at all, where is the fun if there is no challenge?
Maybe it’s mostly kids? Like the genre of kid that told you their dad works for Nintendo so they have Mario 5.
Kids, and people making a profit.
Easier to make a profit off RMT if you bot and cheat.
Same kind of people who lie all the time to look good to others. Some people want to be awesome but know they suck, or even more pathetic don't suck but can't stand not being the best, and cheating is their pathway to getting the social results of being awesome without needing to develop the skills.
The way I've seen it for ages now, being a loser isn't just about losing games, it's how you handle losing games and how much you internalize that. I see it as short for "sore loser". Cheaters are losers in that sense.
Though it makes the idea of them still losing despite cheating even more hilarious, which is why I love the idea of games that detect cheaters but stick them in cheating queues instead of just banning them.
There's another whole category that also doesn't care about what the game is running on the kernel: seperate device cheats. They act as a man in the middle for the input and output signals, and can auto shoot when you'll hit or adjust your aim if you're close but not quite there. Or just play for you entirely if it's that good at processing the output.
And blocking that isn't likely possible without killing streaming for the game or convincing all users to get input devices with encrypted connections or they can't play your game.
I'd respond to the original comment that anyone who doesn't have server side cheat detection isn't serious about stopping cheaters. In any case, I just removed that game from my wishlist. Not that I needed another survival builder game anyways, though they do tend to catch my eye.
Good point. I remember seeing one about a monitor that can give edge-of-screen glow to indicate proximity of enemies in LoL or DOTA2 based on minimap information.
They probably gave up on preventing cheat entirely, and are just trying to reduce the amount of cheaters by making cheating as annoying as possible.
I do actually believe them when they say that cheating on Linux can be made significantly easier and more comfortable than on Windows. I think it's a real fundamental issue for Linux, multiplayer games with toxic playerbases can be unplayable due to users being able to do what they want. They would have to make systems to allow for playing in smaller human-moderated servers, or rely purely server-side solutions