this post was submitted on 06 Nov 2025
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Linux Gaming

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I'm asking because I just bought Cronos: The New Dawn on Steam because it has a native Linux port. To be fair, I would have bought it at some point anyway but I got excited when I saw it had a Linux port. The game is missing features that the Windows version has, It runs horribly at any setting other than very low. I think they only bothered testing for the SteamDeck. But if that's the case, why does it support FSR 4.0? To be fair, the Windows version doesn't run amazing either if you enable ray tracing but it still performs way better than the Linux port. Why do devs keep doing this? I've bought many Linux games that have problems that the Windows versions don't have. Why even make a port if you're not going to bother testing or optimizing it?

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[–] joyjoy@lemmy.zip 1 points 1 day ago* (last edited 1 day ago) (1 children)

A lot of the "native ports" are done by a third party studio, and they don't maintain it. Because of this, many games perform better through proton than natively.

Also save data is not shared between the versions, so if you've already sunk a lot of time into playing the buggy native port, switching to proton requires you to start over.

[–] woelkchen@lemmy.world 2 points 21 hours ago

Also save data is not shared between the versions, so if you’ve already sunk a lot of time into playing the buggy native port, switching to proton requires you to start over.

To mess this up one as to be a special kind of stupid. It literally only requires to set up a few paths on the SteamWorks web UI: https://partner.steamgames.com/doc/features/cloud?l=english#steam_auto-cloud