this post was submitted on 28 Oct 2025
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[–] TheBluePillock@lemmy.world 2 points 19 hours ago (1 children)

It did for me too the first time I played. I'm very bad with time limits and feeling rushed. It was never going to be a good fit for me.

But a friend convinced me to try again and it did eventually get better. It's a combination of things that's hard to quantify. The log of hints/objectives in your ship is a huge help, as is making liberal use of the autopilot. Then as the game unfolded and drew me in, I couldn't put it down. Now it's one of the most unique and unforgettable experiences in my nearly 40 years of gaming.

It starts out as a bunch of random stuff to explore and it didn't feel to me like there was much direction or even motivation. But the more I explored and learned, the more I started to ask certain questions. I'd find myself thinking I wanted to explore a place with something specific in mind. But it's a gradual shift that builds and builds and keeps building like a book that you forced yourself to read one chapter a night. Then it's two, and before you know it you're keeping yourself up way too late reading until you're left empty that there's no more.

I only say this because you always hear about the people who adore Outer Wilds, and I wasn't one. I utterly bounced off it and set it down for years. But I'm so glad my friend got me to try again. I want other people like me to know that you can still get into the game and end up loving it even if it didn't click at first. It's also okay if you don't want to. But I have only heard one person ever say it wasn't worth it, and it was someone who spoiled themselves.

[–] jballs@sh.itjust.works 1 points 18 hours ago (1 children)

You convinced me to give it another shot. My problem is I was looking for a game to play when I needed to relax a bit after getting my ass kicked in Silksong. The intro to Outer Wilds makes it seem like a nice, cozy game to slip into. Which it definitely is not! Black holes, tornado planets, shit's crazy!

[–] TheBluePillock@lemmy.world 2 points 7 hours ago* (last edited 7 hours ago)

It has its moments of quiet exploration and somber reflection, but it's nothing if not varied. It's chill in that there's no penalty for dying and indeed you're literally forced to. But it's still wild and exciting, and sometimes even terrifying.

While I was playing, I had someone ask me my favorite death and I knew my answer right away. That was one of the moments I realized my experience of the game had started to flip, because I had been enjoying even the parts I hated.

Better time control helps a bit too. You can wait at the fire before launch to get a better alignment for where you want to go or for a specific event. I think it was the tornado planet I tended to wait a short bit just so it lined up better? You can also end a loop early, but that you have to be taught. I don't think it's a spoiler to say, but if you do don't finish this paragraph (not sure my app is doing spoiler tags right):

spoilerthe guy on the tornado planet will eventually teach you at some point, so just go back and exhaust his dialogue every once in a while until you trigger whatever does it.

As for my favorite death: I was trying to land on the interloper but missed slightly and it flew right past me. I scrambled to change momentum and chase after it. It got farther and farther away but then slowly I started gaining on it again. I gained more speed and started leveling out after what felt like minutes of turning as hard as I could at max thrust. And then the sun appeared from off screen, like an angry father that just caught a misbehaving child. My punishment was immediate and thorough.

I couldn't stop laughing for the entire loop animation. (and then I went to the interloper as planned)