this post was submitted on 25 Oct 2025
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Linux Gaming

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I've looked around a little, and found some mentions of using Lutris, or running it through Steam (tbh I don't know how that would work), but I'm not really able to find any guide that explains the process well enough. I'm so used to the game being handled by Blizzard's Battle.net launcher, so I can't really wrap my head around how that would work.

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[–] meldrik@lemmy.wtf 27 points 5 days ago (15 children)

A little off-topic, but it’s kinda tragic how easy it is to install and play WoW private servers on Linux, compared to the official game. Some private servers even have launchers made for Linux. But a multi-billion company can’t manage…

[–] FauxLiving@lemmy.world 2 points 4 days ago (2 children)

low-key advertisement, because this game is pretty fun so far:

I used to play on a private server so I could level up alts fast in order to do the endgame group content. I gave up because even with fast xp you still have to do all of the annoying shit like farming flasks, reputation grinds, etcetc.

Fellowship (on steam) just released into EA and it is basically WoW's M+ dungeon system without the MMO. It uses a hero system instead of class + talent spec. So, for example, Helena is a hero that plays like a hybrid Prot Warrior/Prot Paladin, Sylvie is a Reso Druid, Tariq is an Arms warrior.

There's still gear progression and build customization (tinkets, weapon abilities, talents) but you don't have to do 30 hours of questing to make an alt.

Works just fine on Linux (check protondb, there's a required command line option).

[–] ArchmageAzor@lemmy.world 3 points 4 days ago (1 children)

I've heard Fellowship has a bit of a toxicity problem with the players.

[–] FauxLiving@lemmy.world 2 points 4 days ago

It may, but I haven't seen much communication outside of 'gg' after the boss, even on runs where we wiped 3-4 times.

You can disable chat, it isn't really useful in the fights. I'll do this is toxicity becomes a problem.

If you know your role and the fight mechanics the UI provides a way to communicate all of the important information. For example, you can mark a target for your interrupt target, and it'll show your character icon next to the mob's hp bar along with the cooldown of your interrupt and targets can be marked with overhead icons for designating CC or priority targets.

It's still EA, so it needs more content and heroes for gameplay variety, but there's already about 1 WoW expansion pack worth of dungeons. 12 dungeons total. There are 3 capstone dungeons have 3 bosses, the rest are shorter 1 boss dungeons. The bosses are all well designed with interesting strategies and the difficulty ramps up pretty smoothly, with mobs getting more damage and health while adding new abilities to add complexity to the encounters.

It definitely scratches that WoW itch (I haven't played since Pandaria).

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