this post was submitted on 21 Mar 2025
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[–] barsoap@lemm.ee 29 points 1 day ago (4 children)

CVS was, for the longest time, the only player in the FLOSS world. It was bad, but so were commercial offerings, and it was better than RCS.

It's been completely supplanted by SVN, specifically written to be CVS but not broken, which is about exactly as old as git. If you find yourself using git lfs, you might want to have a look at SVN.

Somewhat ironically RCS is still maintained, last patch a mere 19 months ago to this... CVS repo. Dammit I did say "completely supplanted" already didn't I. Didn't consider the sheer pig-headedness of the openbsd devs.

[–] lud@lemm.ee 4 points 1 day ago (1 children)

Pretty sure GTA V use(d) SVN or something like that. I remember reading the source code and being surprised that they didn't use GIT.

[–] e8d79@discuss.tchncs.de 6 points 1 day ago (2 children)

Game developers often use Perforce instead of Git. Maybe it was that?

[–] barsoap@lemm.ee 3 points 18 hours ago* (last edited 18 hours ago)

You definitely need something else than git for large assets, yes, its storage layer is just not built for that and they way art pipelines generally work you don't get merge conflicts anyway because there's no sane way to merge things so artists take care to not have multiple people work on the same thing at the same time, so a lock+server model is natural. Also, a way to nuke old revisions to keep the size of everything under control.

[–] lud@lemm.ee 2 points 1 day ago

That's very possible.

[–] ICastFist@programming.dev 4 points 1 day ago

"We've always done things this way, we ain't changing!" - some folks in the Foss community, like those RCS maintainers

[–] Kazumara@discuss.tchncs.de 4 points 1 day ago

We still use RCS at work. For config files for our network monitoring. Works fine still.

[–] theterrasque@infosec.pub 1 points 1 day ago

which is about exactly as old as git.

Wdym by that?