Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
2. No bigotry or harassment, be civil
No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.
We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
3. No excessive self-promotion
Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
5. Mark Spoilers and NSFW
Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
6. No linking to piracy
Don't share it here, there are other places to find it. Discussion of piracy is fine.
We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.
Authorized Regular Threads
Related communities
PM a mod to add your own
Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
By platform
By type
- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
- !LifeSimulation@lemmy.world
- !CityBuilders@sh.itjust.works
- !CozyGames@Lemmy.world
- !CRPG@lemmy.world
- !OtomeGames@ani.social
- !Shmups@lemmus.org
- !VisualNovels@ani.social
By games
- !Baldurs_Gate_3@lemmy.world
- !Cities_Skylines@lemmy.world
- !CassetteBeasts@Lemmy.world
- !Fallout@lemmy.world
- !FinalFantasyXIV@lemmy.world
- !Minecraft@Lemmy.world
- !NoMansSky@lemmy.world
- !Palia@Lemmy.world
- !Pokemon@lemm.ee
- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
is nobody going to define what "runbacks" are?
I'm guessing it's something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?
That does sound annoying and I hate when I even have to sit through a cutscene on each retry of a boss..
That's exactly it. The runbacks aren't too long in this game despite all the complaints, but some of them are tricky and can get annoying if you keep dying 10 seconds into a fight.
There have been several boss fights so far where I die to the path to the boss more than the boss itself and it takes way longer to get to the boss than actually beating it.
That being said though, I do think there’s some merit to runbacks as an actual consequence for failure. I definitely strategize more cautiously because of it.
So it's basically the standard platformer formula going back three or more decades?
More like the Dark Souls formula of having to trek through heaps of enemies and traps to get back to the boss. Including the whole "lose all of your money on death" thing.
Modern from games barely have run backs anymore. Atleast in souls game you can bank your currency into stats or buy consumables, you can't reliably do that in SS.
Yes you can! There's plenty of places where you can turn prayer beads into consumable chains.
No, just those with bad level design. Nine Sols has plenty of challenging boss fights, zero run back. Same with Sekiro, and most newer titles.
I mean, there are some really bad runbacks, but yeah most of them are fine.
How is it compared to HK?
This is the only thing I wanted to know from reviews, for whether or not to bother with Silksong. I love difficult boss fights, but cannot be arsed to spend more than half a minute doing a tedious chore in order to actually redo boss fights.
The worst one I've encountered apparently has a secret bench somewhere that makes it much better, and the second worst (the runback that I think everyone is talking about) is about as long as the runback to crystal guardian I think.
It is slightly worse then HK.
Some of these mother fuckers never dealt with nosk and it shows.
Most runbacks aren't too bad, but fuck the Bilewater one. That shit was too hard and annoying. I had less trouble with the First Sinner than that boss.
All the homies hate bilewater, actual dogshit even with the shortcut
The devs looked at blight town from dark souls 1 and thought 'we can do worse'. It really is a nightmare but somehow I killed the boss first try in the end
Lucky! I had to try more than ten times due to unlucky behavior in the waves before the boss, and finally managed to win only by using tools.
Unskippable cut scenes should be dragged into the street and shot.
Along with unpausable cutscenes. My kid will cry exactly during your 10 minute cutscene, and I want to know the story.
Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc). It’s like the 5 Minute Long Unskippable Cutscene’s more annoying older brother, because this unskippable cutscene requires actual gameplay and focus.
Hot take here, but I don't mind them. Exactly because they take focus. They tell me when it's time for a break. If I'm not up for the runback, then I'm not up for aother attempt at the boss.
Eh, make it optional. On hard difficulty make it a thing, medium difficulty allow it to be skipped.
Why? If you can't get through that, you aren't going to beat the boss.
I haven't played silksong, but I'm just going off other games in the past for my experience.
If you make it through the hallway of meaningless denizens that just waste time and get to the boss, then die to the boss.... Why waste time going through the meaningless denizens again to challenge the boss?
I can see it on higher difficulties when you need to make sure you get through the meaningless denizens perfectly in order to preserve your health and resources to have a better chance of defeating the boss.
But when you just want to experience the story on lower difficulty why make the denizens less powerful to make the boss easier when you can instead just put the save point in front of the boss in instead of the denizens? You've already made it through the denizens, it's not like you're skipping content.
Because if you can't make it through the denizens, you can't make it through the boss. It's a filter.
It's not that you can't make it through the denizens, making it through the denizens is usually easy. It's just a waste of time for the most part.
What a weird take. It's about respecting the players' time. Making it through the denizens to the boss is not challenging whatsoever. Why would you think it is? It's just tedious, and bad level design.
It's a balance between immersion and world building and tedium.
In silksong the run backs never seen so far that it is tedious. The save point is not right next to the boss fights but for the most part they aren't egariously far. Plus the save points serve as rest spots for the multiple paths you take. A save point at every boss would be detrimental imo.
If it's not challenging, why are you complaining?
Respect my time
You realize nobody is making you play the game?
Think of runback as an unskippable ad. My time is limited, and that's not the part I enjoy.