this post was submitted on 17 Mar 2025
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A collection of some classic Lemmy memes for your enjoyment

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Bullfrog Productions, game featured: Populous, acquired by EA in 1995

Maxis, game featured: Sim City 2000, acquired by EA in 1997

Westwood Studios, game featured: Command and Conquer - Red Alert, acquired by EA in 1998

DreamWorks Interactive LLC, game featured: Medal of Honor, acquired by EA in 2000

Honorable mention to Mythic Entertainment/Bioware, acquired by EA in 2006

Song referenced: Runaway Train - Soul Asylum

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[–] MonkderVierte@lemmy.ml 1 points 7 hours ago* (last edited 7 hours ago) (1 children)
[–] TropicalDingdong@lemmy.world 2 points 2 hours ago (1 children)

Huh. Pricey for early access.

However what I will say directly is that non of the following ups came ven close to catching the spirit of the first. The biggest aspect of they miss is that I. the first, your agents are semi autonomous. You can directly control them, but they also just kinda do their own thing if you want.

The play style was more of a mix between like.. a 4 person shooter squad and maybe.. warcraft where you can just send the units off to do something.

I loved syndicate, but not any of the followups and especially not satellite reign. It completely missed the point of the first game, which was almost more resource and unit management.

[–] qarbone@lemmy.world 1 points 2 hours ago (1 children)

Whu? What early access games are you playing? The only ones I've seen be less than 30 dollars for early access are games that were never going to be 30 dollars in the first place.

[–] TropicalDingdong@lemmy.world 1 points 1 hour ago (1 children)

Well I don't pay for early access, which to me, seems like it should be cheaper because you are buying something in a less than finished state.

Also, $30 for any new title, seems high.

[–] qarbone@lemmy.world 1 points 59 minutes ago* (last edited 56 minutes ago)

I know I have railed against the "AAAA" grasp at $70 price point for new games (and I will continue to do so) but making games does cost something. And, unless you're only buying indie 'experiences' with runtimes in the refund range, I think $30 is reasonable for a video game. Especially when sales will knock that down by at least 50%, eventually.

It just goes to show, no matter what position you have, someone will exist that goes further.