this post was submitted on 10 Jul 2025
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[–] JackbyDev@programming.dev 7 points 17 hours ago (2 children)

First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn't actually make them easy to find nor really give you any hints to find them.

For people who've played it was for the sea moth and and later the moon well.

[–] Goldmage263@sh.itjust.works 3 points 12 hours ago (1 children)
[–] moopet@sh.itjust.works 2 points 8 hours ago

Yeah, I just had to search for this because I thought, I missed that too!

[–] sugar_in_your_tea@sh.itjust.works 2 points 15 hours ago (2 children)

I just really don't like crafting mechanics in games, and the game seemed very collecting and crafting heavy.

[–] JackbyDev@programming.dev 6 points 12 hours ago

It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that's not really the way. I found it slightly more enjoyable to gather things only when I needed them.

Also the game has no map and I'm REALLY bad with directions. Like REALLY bad.

[–] zqps@sh.itjust.works 3 points 14 hours ago (1 children)

Yep, it loops between exploration and basebuilding / crafting.

The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.

Then maybe I'll try it sometime. I don't like base building (feels like crafting), but exploration can be fun. But it's pretty far down my list.