this post was submitted on 09 Jul 2025
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[–] who@feddit.org 1 points 1 day ago* (last edited 1 day ago) (1 children)

Because the distance (and the angle subtended within your field of vision) traveled by a moving object from one frame to the next is shorter.

The shorter the distance, the more it looks like smooth movement vs. sudden jumping.

[–] MolochAlter@lemmy.world 2 points 1 day ago (1 children)

Yes but frame rate is primarily about responsiveness, not aesthetics, which is why AI frame generation is a horseshit idea.

[–] who@feddit.org 0 points 1 day ago* (last edited 1 day ago) (1 children)

Yes but frame rate is primarily about responsiveness, not aesthetics,

In games that tie physics and inputs to frame rate, 25-30 fps is about a 30-40 millisecond response in the worst case; usually less. That's plenty fast enough in most games I've played. And not all games do that anyway. So I can't say I agree with your statement as a general rule.

What game do you play where that's not fast enough?

In any case, it's irrelevant to my point. The comment you responded to is explicitly about the frame rates feeling choppy. Meaning visual effect.

[–] MolochAlter@lemmy.world 2 points 1 day ago (1 children)

You also said "feel" not "look". If you exclusively meant aesthetics you should clarify it in your own comment.

Also, responsiveness is not about if something is "fast enough" it's about making the thought>action gap as small as possible for better immersion and player control. Higher FPS means there is a more consistent time from input to effect. If i press a button in a 30 fps game the input delay can be anything from almost none to 1/30th of a second (30ms, which if you played online games back in the day is not great), and there is no way to tell how much it will be. The more frames the less of a possible variance you experience.

Also all input is tied to framerate, if you have examples of games that have their input loop completely separate from framerate I'm all ears, especially given rendering is not on demand.

[–] who@feddit.org 0 points 1 day ago* (last edited 14 hours ago) (1 children)

You also said “feel” not “look”.

I did, in order to express that I was thinking of overall sense conveyed by the visuals, rather than whether differences in frame rate could be noticed under scrutiny. Words often have multiple meanings depending on context.

[Edit: I also said "choppy", referring to the slide-show-like visual effect that most of us have seen at very low frame rates. I also described animation mechanics that are obviously about the appearance of motion. So there was no reason to assume that I was talking about the inter-frame input lag on which you are so fixated.]

you should clarify it in your own comment.

I could, but I won't. I already clarified for you twice. I'm not interested in further indulging your combative insistence on misinterpretating what I wrote, and nobody else seems to have had trouble understanding me. Bye bye.