this post was submitted on 30 Jun 2025
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[–] Nangijala@feddit.dk 26 points 1 day ago (21 children)

Strong Last of Us 2 vibes.

That game had such an interesting setup and completely fucking fumbled every single second.

The idea of a split story arc where two hurt people are hunting one another for revenge and how it devastates the both of them in the end is so cool, but then it's written with the emotional intelligence of a five year old and completely fucking missing the concept of subtlety and earned pay offs. Everything is forced, everything is overly mean spirited to the point where you just kinds hate everybody and roots for no one. You're literally forced as the player to torture and kill several people and animals throughout the game.

And when you finally get to the climax there's a lame as fuck "revenge is bad mkay" message tagged on to the end. It rings hollow and it isn't earned. Such an immature script trying to tackle such an interesting concept.

It really shows you that there are no bad ideas, only bad execution.

[–] samus12345@sh.itjust.works 26 points 1 day ago (18 children)

"You should feel bad for utilizing these gameplay mechanics we designed the game around. You monster!"

[–] UnicodeSmiley@lemmy.blahaj.zone 8 points 1 day ago* (last edited 12 hours ago) (1 children)

That quote reminded me heavily of Dishonored. As much as I love the game, they punish you with a bad ending for killing people and using all the cool powers provided to you (most of which are lethal), which I can concede that it is kinda dumb.

[–] psx_crab@lemmy.zip 4 points 1 day ago

Ohh i do hate that. I don't remember if 1 did it but they will change the hostility of people toward other NPC when you're in high chaos in 2. Like in low chaos the npc would be nice to each other and talk about getting out of karnaca, but in high chaos the dialog changed and they straight up murder their friend. It's unsettling that the dev basically blame you for the change of their action.

DOTO fixed this for me. I can chose whether to kill or not to based on my situation, not the ending and invisible system.

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