this post was submitted on 23 Jun 2025
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[–] latenightnoir@lemmy.blahaj.zone 2 points 2 days ago (2 children)

Seriously, even GTA III had a MUCH better defined atmosphere and feel than SA!

And the Riddick games were, indeed, gorgeous! In a grim as hell way, but gorgeous!

[–] KyuubiNoKitsune@lemmy.blahaj.zone 2 points 2 days ago (1 children)

It was fun though, despite the shitty GFX, was definitely my favourite of the series.

Agreed, it was a major step forward in terms of mechanical complexity, but I couldn't shake the feeling that everything I saw was made out of plastic, y'know? Cars included.

[–] rtxn@lemmy.world 2 points 2 days ago (1 children)

To be fair, the "sunny California" setting and atmosphere is probably as bland and generic as it gets. It didn't give designers a lot to work with.

It's not just that, Vice City was set in Miami, I'd argue it had similar vibes/aesthetics (accounting for the difference in time and setting), and it felt significantly more cohesive and well-designed in terms of aesthetics.