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I won't buy this at full price, when Outer World's two goes on sale at 50% or more off, that is when I will buy it! By then, all the major bugs should be resolved, and new content will be making this game even better. I blame Obsidian Games from not trying to shout down Microsoft and fight them in a Waffle House parking lot over this price.
While the company would love you to buy it at launch for $80, they're fine if you wait for a (first party) sale.
Look at the first Outer World. At launch sold for $60. Three months post launch, $50. Six months post launch, $40. One year post launch, $30.
If this new game sells the exact same, but starts at $80, they're ahead. Even if the $80 number scares away a lot of people, they're ahead. Only if it scares away a shit ton of people will it be a problem.
In a way, I hope it scares enough gamers away that it sends a message. I want there to be repercussions, Nintendo might get away with it (due to fanbase), but other companies need to be curtailed and fast!
Nintendo gets away with it because their games rarely have a discount. An $80 game today will be $80 in a year. After several years you sometimes get a limited discount for their best selling games. A bundle or a voucher can be a small loss leader, usually if you buy one of something you buy another.
The other thing of course is that Nintendo makes absolutely top tier games. The fan base is earned. You can buy a Mario or Zelda game, knowing nothing about it, and it's going to be good. Pokemon is the obvious exception here, the mainline games are fine, but would be nothing without the brand. (I also won't forgive them for Super Mario Party, that was a $30 game, not $60.)
I don't expect $80 games to go away, because as long as someone will pay it, it's free money. But if sales slump too much in the long run I do see quick discounts, possibly even for Nintendo games.
Nintendo makes pretty good games but nothing about their product is "top tier". The online experience is terrible, their flagship games suffer from framerate dips, pop-in, and stuttering because they don't invest in better hardware, and speaking of hardware they went with the same will-break-down-and-drift sticks because they've been coasting for ages. Meanwhile they're suing fan projects into the dirt and growing increasingly out of touch. (Sony and Xbox are hot on their heels, the big three could really do with some outside competition)
Oh I absolutely agree there are plenty of criticisms about the company itself and their other offerings, but the games are absolutely top tier.
Their online is miles behind, games from Smash Bros to Mario Maker to Mario Kart could all be improving with better online, but since they were terrible at online I never used them, but those games were still excellent.
A lower powered system or poorly optimized game has some frame rate dips or stuttering, but never in a way that gameplay was affected. I know people will disagree but I've never had an issue with it.
Yes, joycon drift is a real problem. But that's a hardware problem. We should absolutely give Nintendo shit for hardware problems.
Suing fan projects or being aggressive about YouTube/Twitch take down, all fair. Fuck Nintendo for all that.
But all of that is different from their games being solid. I don't blame people who choose to emulate their games, they're awesome games.
I'll give you that Sony might be competitive, I don't see Xbox/Microsoft anywhere close. I think Valve and the SteamDeck are probably 4th in the race, but Valve has to actually make a game. They made great games and should continue to do so.
This is what I have a problem with. The fan base WAS earned but now is taken for granted.
You can't just pretend that online play isn't important for multiplayer games. It's a huge knock against the titles you mentioned.
Kirby and the Forgotten Land tries so hard to keep gameplay smooth that any enemies more than like 15 feet away drop to 8fps and it still dips when there's too many effects on screen. Breath of the Wild simply banishes mobs that get too far away (or just run for too long) to keep the memory functional (and many things don't even render at the edge of bow range). Super Mario Odyssey also aggressively culls actors and gets a bit sad when you force too much on screen (high up in Metro Kingdom, for example) It might not matter to you but it impacts the game enough for me to notice it.
I simply don't think that you can trust a Nintendo game to be worth the day 1 cost.
I suppose the reason I'm so forgiving of the online features, is that I don't use them. They're a nice little addition for sure, but I do not see them as core to the game.
I think it's embarrassing that they're sooooo far behind. Definitely if they're a thing you're expecting, it's going to sour your view of the game.
Performance is a personal thing.You're not alone, it's a common complaint, I won't deny that. I've played all three of those games, Kirby, Zelda & Mario but never remember having an issue. I'm sure I did, but it never stuck with me. I remember Arceus looking like an GameCube game. But I also remember completing the Pokedex 100%.
I was burned by Super Mario Party, so that franchise is dead to me. Maybe others will burn me too.
I think the Switch 2 launching with just Mario Kart was a huge mistake. No Mario. No Zelda. I can't remember the last time that happened. Donkey Kong is coming soon, and it's supposedly similar to Oddessy... But we'll have to see. There are great DK games, but he's no Mario and it's been a while.
!patientgamers@lemmy.world