sp3ctr4l

joined 2 weeks ago
[–] sp3ctr4l@lemmy.dbzer0.com 3 points 2 days ago

... i am going to stick fork 1 in our friendship status, cuz its done.

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 2 days ago* (last edited 2 days ago)

Reinstate Eberhard and Tarpenning.

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 2 days ago

It'll ruin the finish, but you could just use some sand paper... maybe 80 or 100 grit?

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 2 days ago (1 children)
[–] sp3ctr4l@lemmy.dbzer0.com 5 points 2 days ago (2 children)

Damn, that is the most perfect fork I've seen, wow.

Yeah I was gonna say 2's prong/head with 5's handle would probably be the best out of what's available in the OP image, but yours is... sublime, hah.

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 2 days ago* (last edited 2 days ago)

As an Autist, I find it amazing that... after a lifetime of being compared to a robot, an android, a computer...

When humanity actually does manage to get around to creating """AI"""... the AI fundamentally acts nothing like the general stereotype of fictional AIs, as similar to how an Autistic mind tends to evaluate information...

No, no, instead, it acts like an Allistic, Neurotypical person, who just confidently asserts and assumes things that it basically pulls out of its ass, often never takes any time to consider its own limitations as it pertains to correctly assessing context, domain specific meanings, more gramatically complex and ambiguous phrases ... essentially never asks for clarifications, never seeks out addtional relevant information to give an actually useful and functional reply to an overly broad or vague question...

Nope, just barrels forward assuming its subjective interpretation of what you've said is the only objectively correct one, spouts out pithy nonsense... and then if you actually progress further and attempt to clarify what you actually meant, or ask it questions about itself and its own previous statements... it will gaslight the fuck out of you, even though its own contradictory / overconfident / unqualified hyperbolic statements are plainly evident, in text.

... Because it legitimately is not even aware that it is making subjective assumptions all over the place, all the time.

Anyway...

collapsed inline media

Back to 'Autistic Mode' for Mr. sp3ctr4l.

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 2 days ago

... any chance you'll accept those who spent the last decade warning their self-stupifying countrymen against electing the Let the Leopards Loose circus show frontman... and are now themselves fleeing ... the leopards...

... any chance you'll let us in?

We won't be voting for the conservatives.

just uh... asking for a ... friend. yep. a friend.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 2 days ago

If I was on the Bethesda team, I would actually be very interested in trying to get feedback from the only other group of devs that remotely know what it’s like to do something similar. What approaches did they take? What’s similar? What’s different? Did the choices that other team make lead to a better product? How much more elegant is their code?

... And why didn't Bethesda do this with the Skyblivion team?

Why didn't they offer to at least pay them temporarily as contracted consultants?

Because management is full of themselves and maniacally, socio/psychopathically profit driven.

You can't say they weren't aware of the Skyblivion project, they literally coordinated a publicized action with them as part of their release schedule.

...

Game dev in particular, and even software dev generally, in America, at least... is absolutely chalk full of situations where one person or team or whatever's work is either stolen, or fought over, or someone claims credit for a whole bunch of stuff they didn't actually contribute nearly anything to, or make a whole big show of some streamlining effort that actually just cripples or eliminates the proverbial one dinky jenga block from the xkcd comic, and then all the blame for a whole bunch of other idiots' plans, who never even consulted with the jenga block maintainer, well that guy or gal gets utterly blamed for all of it.

As well as of course all the NDAs and IP type bullshit where nothing even resembling what you did as a contractor or for another company can be used elsewhere, and become massively succesful, without a massive legal and financial threat.

... The actual devs, yes, did their work most likely without 'lol lets fuck over these upstarts' in mind.

That was in the mind of upper management and c suite though, guaranteed.

They don't talk about that infront of the servants, I mean employees, I mean, who cares really, we'll drive them nuts with crunch OT and then lay them off anyway, gaslighting them for the entire development cycle that that won't happen.

...

Your instinct as a senior dev to reach out comes from a reasonable and good place.

But upper management and c suite is concerned with maximizing profit and business strategy, and in game dev, these folks have a long, stories history of routinely being as ruthless, cutthroat, duplicitous as possible.

It is warfare to them.

...

And I am not just pulling my credential check out of my ass here as some kind of gotcha style rhetoric, I also have worked in game dev, in software dev, in db admin and data analyst roles, for large corporations.

Though I do truly appreciate that you actually have the relevant credentials, and are talking from your own actually relevant experience, so I want to thank you for that, for actually having the conversation.

My experience has been almost entirely upper managers and VPs and the Board consistently doing the exact opposite of what actual developers suggest, request, or warn about, and then just slyly or sometimes quite brashly blame everyone else for causing the fuckups they were warned their plans would cause.

They think they are Gods and everyone else is a contemptible, digusting, unfortunately unavoidable part of doing business... and if a truly royal fuckup happens, they'll turn on the people that built the corporate ladder they climbed without even a blink.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 2 days ago* (last edited 2 days ago) (1 children)
[–] sp3ctr4l@lemmy.dbzer0.com 16 points 2 days ago* (last edited 2 days ago) (2 children)

The leopard feasting will continue untill enough people actually do something useful and sensible to stop them... or we all die from a ballooning, out of control, leopard population.

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 2 days ago* (last edited 2 days ago)

I did not expect my invocation of the phrase to summon forth a relevant meme image, but hey there ya go, lol.

#accidentalcybermancy

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 3 days ago* (last edited 3 days ago)

Kenshi.

If you can get past the kind of... weird control scheme...

The game is basically a single player mmorpg.

You start off as an absolute weakling, and there is no ... scaling, the way most other rpgs either generally have certain levelled enemies in certain areas, that you progress through linearly or unlock sequentially, or just an outright whole world spanning dynamic level matching kind of system.

You can be battling a small beast... and then a herd of very, very much more dangerous beasts, or slavers, will just happen to pass by, and royally fuck up your day.

Every character in the game, including you, plays by the same rules.

All major NPCs can be killed, the game is also full of varying factions with varying alignments towars other factions, and they will treat your character differently based on your race, the kinds of actio s you do, your reputation with other factions.

The storytelling is ... a sandbox/emergent approach. Not in the sense of 'there are no story lines or quests'... but in the sense of... a whole lot of stuff is out there, but you have to self direct yourself to go out and find it, or randomly encounter it.

Also, you can gain allies, make your own faction, and control a small army... and you can even build your own settlement, and economically interact with the rest of the world.

... Its... kind of hard to describe.

There really aren't any other games quite like Kenshi.

Its got a good sized modding scene, and it incorperates at least some elemenrs of... every game you mentioned.

If you use a mod to up your max follower/faction member count... you can basically play the game as an RTS (with pause). Build a settlement, recruit followers (or enslave them), arm them, fees them, train them up, and go take over a city if you want.

... Or play basically solo, just you and your bonedog, maybe as a bounty hunter for hire, or a hashish smuggler, or get a pack animal and run a trade caravan.

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