million

joined 2 years ago
[–] million@lemmy.world 1 points 3 days ago

Yeah I was exploring KDE on a Fedora live disc and I guessed that is what automatic vrr was doing. Turning it to always introduced more flicker but still seemed less then gnome.

[–] million@lemmy.world 1 points 3 days ago (1 children)

It’s way worse if I run games under the experimental Wayland mode that you enable with GE.

What distro are you using? I am on Bazzite

[–] million@lemmy.world 3 points 4 days ago* (last edited 4 days ago) (4 children)

https://www.reddit.com/r/XboxSeriesX/comments/t3fn6l/can_someone_explain_vrr_like_im_5_what_it_does/

Ok, so let’s say your tv is a typical 60hz TV, that means it updates 60 times a second, regardless of the games frame rate. A 60fps game will be in perfect sync with your TV, as will 30fps because each frame will just be displayed twice. When your game is running at a frame rate in between it’s not in sync with the display any more and you end up with screen tearing, as the image being sent to the TV changes part way through the image being displayed.

VRR stands for Variable a refresh Rate. It basically means the displays refresh rate can vary to match the source of the image, so that it always stays in sync.

This a pretty good explanation of what VRR is doing. Basically makes it so you can drop frames and it still feels smooth.

[–] million@lemmy.world 2 points 4 days ago* (last edited 4 days ago)

Kind of a bummer to hear - I was hoping KDE's VRR implementation might avoid the issue. It may be a Wayland problem so that would be unavoidable.

Edit: did some testing with a live image tonight - at least on my machine KDE seems much better when it comes to flicker

[–] million@lemmy.world 1 points 4 days ago

I had the name wrong initially - I just edited it to correct it, but under Windows "dynamic refresh rate" - is distinct then VRR. Settings reads "To help save power, Windows adjusts the refresh rate up the selected rate above". See https://www.theverge.com/2021/6/29/22555295/microsoft-windows-11-dynamic-refresh-rate-laptops.

I can turn it off and still have VRR enabled.

Trust me when I say the amount of OLED flicker is much much higher in Gnome then under Windows for the exact same games. Like give you eye strain and a headache super fast. I still see a little flicker under Windows but it's not comparable.

 

I was recently lucky enough to buy an OLED monitor and it's great. What is not so great is the amount of flickering I get in Gnome now when I have the experimental VRR setting enabled.

Now all OLED monitors have a certain amount of VRR flicker, but I am comparing it to my Windows duel boot and it's absolutely terrible under Gnome, like just a noticeable increase in the amount of flicker under both games and the desktop versus Windows. The only way I get Windows to flicker as much on the desktop is if I turn on "dynamic refresh rate", which kind of appears to be what Gnome is doing all the time. I can turn on the refresh rate panel on my monitor and Gnome can fluctuate all over the place, even on the desktop, whereas Windows is steady at max refresh (again one I turn off dynamic refresh rate, which is a separate setting then VRR).

For games the flicker is way worse using proton under Wayland (which GE supports). Hunt Showdown - which I play a lot, looks incredibly flickery when vsync and Wayland are turned on, it basically has a strobing effect.

Anyone else seen this in action? Any suggestions for a fix? Should I swap over to KDE for a bit until Gnome gets this straightened out or will Plasma have the same problems?

[–] million@lemmy.world 1 points 6 days ago (1 children)

What was up with Mafia 3?

[–] million@lemmy.world 4 points 6 days ago (1 children)

Huh, that is really cool. Also that can’t be cheap to do.

[–] million@lemmy.world 2 points 1 month ago

The UI also felt like the best extraction shooter UI I’ve ever encountered.

As another big Hunt fan this made me laugh. The bar is pretty low over in Hunt land unfortunately.

[–] million@lemmy.world 7 points 1 month ago (1 children)

TIL I had no idea you could untick compatibility and some games would auto-run with a Valve selected Proton version

1
submitted 1 year ago* (last edited 1 year ago) by million@lemmy.world to c/linux_gaming@lemmy.world
 

As the title asks, how does one actually use HDR for games after upgrading to Plasma 6?

This was the feature I was most excited about, and I can hit the HDR button on my display configuration and it looks like the desktop is going into HDR mode, but so far I have had zero luck enabling the HDR feature in games. Every game I've tried had the HDR toggle disabled with no way to enable it.

I am running these games under Proton and I've tried both 8-GE and 9 Beta. Any tips?

Edit: probably important to note that I am using an AMD GPU under Wayland

[–] million@lemmy.world 1 points 2 years ago (1 children)

It’s crazy how good this is, from a software engineering perspective I have no idea how they pulled this off. Morrowind is such a complex game, not sure how they reverse engineered it.