Yeah, pricing is not the greatest at the moment, most likely because there's no reference card to keep other prices in check. Still (at least here in the UK) they are still well below the stratospheric NVIDIA prices for a 5070 Ti and are easily available.
heythatsprettygood
AMD have been amazing lately. 9070 XT makes buying most other cards in that price range pointless, especially with NVIDIA's melting connectors being genuine hazards. ATI (who were dissolved in 2010 after being bought out by AMD) and NVIDIA in the mid to late 2000s however were dumpster fires in their own ways.
Oh, NVIDIA have always been a shitstorm. From making defective PS3 GPUs (the subject of this meme) to the constant hell that is their Linux drivers to melting power connectors, I am astounded anyone trusts them to do anything.
It's hard to say for certain whose final call it was to do this underfill (it's a tossup between ATI's design engineers and the packaging partner they chose to work with to get the TSMC chip into a final product), but at the end of the day it was ATI's responsibility to validate the chip and ensure its reliability before shipping it off to Microsoft.
As far as I am aware, the 360 GPUs had faulty solder connections (due to poor underfill choice by ATI that couldn't withstand the temperature) between the chips and the interposer, not the interposer and the board, shown by the fact that a lot of red ring 360s show eDRAM errors (i.e. can't communicate to the module on the same interposer, ruling out poor board connections). Microsoft even admitted this in a documentary they made (link), where they said it wasn't the board balls, it was the GPU to interposer balls. A similar underfill choice is also why there are slightly higher failure rates of early Wiis, although nowhere near as bad as 360 due to the low power of the GPU on there.
Holy shit, someone who does it as well! Torx bits are so useful for this, I have a fairly high success rate even on the tiny terrible electronics screws I usually work on.
This is why you make your own memes. Fresh from the farm- I mean image editor, and with far less compression artifacts.
Torx needs to become the standard for screws. They are just better in every way.
If you're interested, RIP Felix did a pretty good video on YouTube about the YLOD failures. TL:DW is most early models have defective GPUs, plus the ones that survived now have aging capacitors, but there's tools now to find the exact cause from the system controller (SYSCON). A GPU swap is pretty involved though, so needs a skilled technician to pull it off. Still, if you have one of those early backwards compatible models, having it repaired isn't that bad of an idea nowadays since those consoles are only getting rarer.
The PS3 is in competition with the original Xbox One for being the most undercooked and overpriced launch of a game console. I guess it's what made the recovery even more astounding.
I guess they had to remove backwards compatibility at some point considering the solution was to shove an entire PS2 CPU and GPU onto the motherboard, massively driving up the already stratospheric production cost that they lost money on even with the high launch prices. Still, it is unfortunate it went away, as it ensured that PS2 games would play perfectly and as intended on PS3 with a proper HDMI output too. Plus, since it went away early, it means all the models with backwards compatibility have the defective GPUs that can cause a yellow light of death. A PS3 Slim with PS2 compatibility would have been amazing. I agree so much with XMB being peak UI design as well, almost every console following has in my opinion a worse UI, other than maybe the Switch, but that's because the Switch barely has much beyond a game selector.
Wii was mostly okay, but boards with a 90nm Hollywood GPU are somewhat more likely to fail than later 65nm Hollywood-A boards (so RVL-CPU-40 boards and later), especially if you leave WiiConnect24 on as it keeps the Starlet ARM chip inside active even in fan off standby - most 90nm consoles will be okay due to low operating temperatures, but some (especially as thermal paste ages and dust builds) are more likely to die due to bumpgate related problems.
PS3s did crap out with yellow lights of death, although not as spectacularly as 360 red rings (lower proportion due to beefier cooling and different design making the flaws less immediately obvious, but still a problem). NVIDIA on the RSX made the same mistakes as ATI on the Xenos - poor underfill and bump choice that could not withstand the thermal cycles, which should have been caught (NVIDIA and bumpgate is a whole wild story in and of itself though, considering it plagued their desktop and mobile chips). The Cell CPU on there is very reliable though, even though it drew more power and consequently output more heat - it was just the GPU that could not take the heat.
360s mostly red ringed due to faulty GPUs, see previous comments about the PS3 RSX. ATI had a responsibility to choose the right materials, design, and packaging partner to ship to Microsoft for final assembly, and so they must take some responsibility (they also, like NVIDIA, had troubles with their other products at this time, leading to high failure rates of devices like the early MacBook Pros). However, it is unknown if they are fully to blame, as it is unknown who made the call for the final package design.