epicsninja

joined 2 years ago
[–] epicsninja@lemmy.world 5 points 1 day ago

Games as a Service wasn't even the fatal flaw here. Brawlhalla is another platform fighter that is doing just fine off that model. The dev team for MultiVersus just couldn't handle the project, for one reason or another.

A lot of speculation on the specifics of what went wrong, plenty of players looking for who to blame, but there will probably never be any reliable or concrete info on what exactly happened.

[–] epicsninja@lemmy.world 77 points 2 days ago (2 children)

This game leaves behind a legacy of extremely funny poor decisions and mistakes, culminating in becoming one of the few games that got to be shut down twice.

[–] epicsninja@lemmy.world 3 points 6 days ago

You're only observing a single page, which is taller than wide, but you're also only observing a single word, which is generally wider than tall.

[–] epicsninja@lemmy.world 5 points 1 month ago (1 children)

Aye but the ten year run of marketing the game during development was probably pretty nice.