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After being funded on Kickstarter back in 2019, dreamed up by actual janitors, the SNES styled JRPG set in a world of trash Kingdoms of the Dump is out now.

It looks really great too, especially if you love retro pixel art RPGs. It launched November 18th, and has thankfully seen quite a positive reception with it now rated Very Positive on Steam. Nice to see another good launch for a game made with the open source Godot Engine as well, and of course it launches with Native Linux support.

 

I appeared on Piers Morgan's show today with MAGA hacks who, for the first time, couldn't spin, lie, or shamelessly obfuscate for Trump, because they know he's in the Epstein Files, and he's stuck.

In the video above, I present my 3.5-minute case. I also added another segment where I mention the 4 leaks that Trump and MAGA can’t plug when it comes to the Epstein files, no matter how much they retract or keep hidden from the public.

 

There have been several recent announcements about Linux distributions changing the list of architectures they support, or adjusting how they build binaries for some versions of those architectures. Ubuntu introduced architecture variants, Fedora considered dropping support for i686 but reversed course after some pushback, and Debian developers have discussed raising its architecture baseline for the upcoming Debian 14 ("forky"). Linux supports a large number of architectures, and it's not always clear where or by whom they are used. With increasing concerns about diminishing support for legacy architectures, it's a good time to look at the overall state of architecture support on Linux.

A note on LWN: I was posting subscriber "free links" for a bit from lwn, but was asked to significantly reduce the frequency of that. But I would like to encourage you all to subscribe if you can, a lot of us around here are Linux nerds and they are a great ad free publication with some very indepth and technical articles

 

Rusticl as a modern OpenCL implementation for Mesa Gallium3D drivers has turned out remarkably well. Rusticl performance has evolved quite well for this Rust-based OpenCL driver and it continues tacking on new features / OpenCL extensions as well as working gracefully with more Mesa drivers. Rusticl lead developer Karol Herbst presented on some of the recent accomplishments for this driver back at XDC2025.

At the X.Org Developers Conference in Vienna, Karol Herbst of Red Hat presented on some of the milestones achieved this year for this driver that has worked out much better than the former Mesa "Clover" OpenCL driver. A lot has happened in the past number of months for Rusticl from Shared Virtual Memory (SVM) finally getting into place, SPIR-V 1.6 features, async and parallel program compilation, and supporting a wide variety of additional OpenCL extensions.

 

The team behind vkd3d has announced the release of version 1.18. Developed and maintained by the Wine project, it’s an open-source library that translates Microsoft’s Direct3D graphics calls to Vulkan, thus allowing Windows applications and games that use Direct3D 12 to run on systems where only Vulkan is available.

One highlight is the addition of CreateCommandList1() from the ID3D12Device4 interface, extending coverage of newer D3D12 features used by modern Windows titles.

The shader compiler sees the biggest set of changes. vkd3d 1.18 improves HLSL handling by performing more constant folding, simplifying math expressions, and flattening if/else branches when older shader models require it. Plus, it also expands support for older Shader Model 1–3 code, adds StructuredBuffer loads, and implements several widely used HLSL intrinsics.

 

The team behind vkd3d has announced the release of version 1.18. Developed and maintained by the Wine project, it’s an open-source library that translates Microsoft’s Direct3D graphics calls to Vulkan, thus allowing Windows applications and games that use Direct3D 12 to run on systems where only Vulkan is available.

One highlight is the addition of CreateCommandList1() from the ID3D12Device4 interface, extending coverage of newer D3D12 features used by modern Windows titles.

The shader compiler sees the biggest set of changes. vkd3d 1.18 improves HLSL handling by performing more constant folding, simplifying math expressions, and flattening if/else branches when older shader models require it. Plus, it also expands support for older Shader Model 1–3 code, adds StructuredBuffer loads, and implements several widely used HLSL intrinsics.

 

Two months after Charlie Kirk’s assassination, a government-backed campaign has led to firings, suspensions, investigations and other action against more than 600 people. Republican officials have endorsed the punishments, saying that those who glorify violence should be removed from positions of trust.

By Raphael Satter and AJ Vicens

 

A set of Linux kernel patches posted back in October for rewriting the kernel's memory-mapped concurrency ID code for some nice performance wins looks like it will land for Linux 6.19. This is the code that prominent Intel engineer Thomas Gleixner found to yield up to an 18% improvement for the PostgreSQL database. My testing of this "mm/cid" code has also shown some nice performance wins too.

Intel Fellow Thomas Gleixner overhauled the CID management code after finding the existing complex code introduced significant overhead into the kernel scheduler's hot code paths. This new code is simpler and lower-overhead.

 
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