In the US, yes. In Japan, it would appear such a concept does not exist.
MrGabr
Yeah but not raw milk straight from the udder (unless you enjoy salmonella), letting it dribble down your chin and get in your beard (unless that's what does it for you I guess, you do you)
My main gripe with TLJ is that the editing is a total mess. Multiple scenes lose continuity between shots. The most egregious example is the milk scene, which in addition to being gross and unnecessary, was clearly jammed in between two shots meant to be continuous. Rey and Luke start walking down a skinny peninsula, no space cow in sight, then hard cut to space cow and Luke milking it, then hard cut back to the end of the peninsula and Luke setting down his stuff.
I found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.
Any two party system is the mathematically-inevitable result of first-past-the-post voting, nothing more or less.
It is a little insane how many games release on any given day. On July 15, 2025, 150 "titles" (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.
I see lots of discussion about the solution / what used to be done, but I want to point out why unofficial servers stopped being easy/standard/possible to run.
The first time big money entered esports was on private Starcraft LAN tournaments. Blizzard sued to get a cut of the proceeds, but because the privately-owned software (game and server) was running on privately-owned hardware, the courts ruled that Blizzard got no money.
AAA companies learned from this that allowing the playerbase to run their own servers meant losing out on money, so most AAA multiplayer games with even a small chance of ending up as esports make it so they can only connect to servers operated by themselves, longevity of the game be damned. If they weren't so desparate for every scrap of cash they could possibly generate from the game, I would bet most multiplayer game would still let you run your own servers, like they used to.
I disagree with many of his views, but I definitely wouldn't call him right-wing. He seems to me more like a libertarian from before "don't tread on me" actually meant "please tread on me." Hell, he's said the CEO of Nestle should be shot.
The trick is to throw yourself at the ground and miss
Only for chicken, for salmonella reasons, and steak, because I'm terrible at judging doneness without it.
Indeed. The sources I've read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.
PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn't quite as comically broad as the Japan ones, and since Japan doesn't seem to care about prior art, those remain the most concerning to me.