this post was submitted on 25 Nov 2025
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Games

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[–] FlashMobOfOne@lemmy.world 1 points 5 hours ago (10 children)

My rule is I'm only willing to pay a dollar for every expected hour of play, so you can imagine I buy few things at full price.

The last two games I paid full price for were Elden Ring and Mandragora. I am far more likely to pay full price for an indie title that I'm excited about than anything else, because as an artist myself, I fully understand the impact of a pre-purchase on an indie studio.

[–] Rekorse@sh.itjust.works 2 points 5 hours ago (1 children)

I like some of the early access development styles used in things like Enshrouded and Satisfactory, so mostly ive been spending on games like that. I like the idea of collaborating with a player base to create a game together I think.

[–] FlashMobOfOne@lemmy.world 1 points 4 hours ago (2 children)

Oh definitely. I've enjoyed the experience of helping devs mold a title into something better in exchange for a lower price.

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It all depends on what you're looking for. I've put hundreds of hours into games and gotten way less than $1/hr, and I've also had a great experience paying significantly more.

So I don't see games in terms of $/hr, especially these days when I'm more limited by time than money. Instead, I look for unique experiences with cost being a much lower factor. Generally speaking, I spend much less than $1/hr since I buy a lot of older games, but I've spent far more ($5-10/hr) on particularly interesting games.

But yeah, generally speaking, I'm willing to pay more for indies than AAA titles because indie games are more likely to offer that unique experience.

[–] 2FortGaming@lemmy.world 1 points 1 hour ago

I'm totally ok paying $30 for a ten hr game, I appreciate shorter games. But if it's boring or unfun for a whole hour in, I'm getting a refund.

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[–] KingGimpicus@sh.itjust.works -1 points 5 hours ago (1 children)

What's that? Capitalism fixing problems?

Checkmate atheists.

[–] MotoAsh@piefed.social 2 points 2 hours ago* (last edited 2 hours ago) (1 children)

Capitalism isn't fixing anything here. In fact, it's showing that the companies mindlessly following market inflation to keep profits up are doing worse.

[–] KingGimpicus@sh.itjust.works 2 points 2 hours ago

Why buy AAA slop when indie gold cheaper?

Checkmate juden.

[–] Donebrach@lemmy.world -5 points 6 hours ago (4 children)

“gAmeS aRe tOo ExpEnsiVe tHesE Days!” paid $70 for a major release in 1999, also paid $70 for a major release in 2025

[–] M1ch431@slrpnk.net 1 points 1 hour ago* (last edited 1 hour ago)

The difference is back then, I didn't have to wait 2 years (give or take) for games to go on a proper sale to enjoy it. I'd just wait until a month or two has passed and ask around, go into Gamestop, rent it at Blockbuster, find used games at yard sales, etc. and buy them for cheap (or potentially barter for them or be lent the copy).

We pay $70 to not play at release due to server issues and critical bugs. We do QA for most major gaming companies - while paying for the privilege to do so. We pay full-price for incomplete experiences that we are misled into believing are complete experiences, as well.

Most games I purchase at release (or pre-order) are just in limbo on my account while I wait for a playable product. By the time it's playable, there is usually $70 worth of DLCs for me to buy.

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