this post was submitted on 14 Nov 2025
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[–] ZoteTheMighty@lemmy.zip 29 points 11 hours ago (1 children)

Dishonored nailed a neat trick: If every game dev stops innovating immediately after you release an innovative game, your game will always be considered highly innovative.

[–] sp3ctr4l@lemmy.dbzer0.com 7 points 6 hours ago* (last edited 6 hours ago) (3 children)

Yeah, people are always like, y no half life 3?

Look at what Valve has said in response to similar questions.

Its basically a polite way of saying 'yeah there really isn't a better possible first person shooter, single player experience.'

So they made a reality breaking first person puzzle game, became the de facto overlords of PC gaming platforms, invented VR tech, oh and made linux be able to run every game, oh and we make console-esque PCs now too, I guess.

Hell, I don't even know of other games that solve the 'multiplayer fps maps are predictable and boring' the way L4D did, where the map itself csn basically mutate, have a bunch of semi-procedural preset variants.

Nope, instead, we still have the most popular multiplayer FPS games have basically static, memorizable maps.

Turns out gamers broadly don't actually seem to want innovation, they seem to want gacha games, as gacha games are now basically more than half of the gaming market.

Example of that: That friend you know who's still really trying to convince you that Fallout 76 is better now.

[–] ZoteTheMighty@lemmy.zip 2 points 4 hours ago

Half Life 2 was about 5 years too early to be considered "basically beyond imptovement". The graphics are a little dated now, and maybe the gameplay is a little simpler than a modern FPS, but ultimately it's pretty close to the mark. I haven't been surprised by FPS mechanics or graphics in 10 years, so there's basically no way for Half Life 3 to surprise us. Dishonored 1 and 2 were basically identical. If you told me the second one came out immediately after, I'd believe you.

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[–] PP_BOY_@lemmy.world 28 points 14 hours ago (2 children)

Dishonored (1) is my favorite game of all time. I've put in so many hours across every console I've owned since it came out in 2012. Some of the best DLC story expansions of all time, too. Glad to see it still getting some love and mourning the fact that we'll never get another game.

[–] Alabaster_Mango@lemmy.ca 17 points 13 hours ago (1 children)

Raphael Colantonio, the creative mind behind Dishonored, has started a new studio! Here's an article about their next game

[–] PP_BOY_@lemmy.world 2 points 13 hours ago

Wow that looks like a blast. I just finished my ~fifth playthrough of Bioshock: Infinite last week and that game looks like it would slot in right beside that. Thanks for sharing!

[–] PerogiBoi@lemmy.ca 3 points 11 hours ago* (last edited 11 hours ago)

Ive played a lot of similar games and other games since it came out. I still think about this game.

[–] leave_it_blank@lemmy.world 20 points 14 hours ago* (last edited 14 hours ago) (9 children)

When I played the Dishonored series I had massive Thief vibes, I loved it! I looted everything and I killed no one, and it felt like good old times.

Reminds me, time to play them again!

[–] dangling_cat@piefed.blahaj.zone 7 points 11 hours ago (2 children)

That game is insane. Like, I played the game with a non-legal route because of the good ending and stuff. But after I finished the game, I wondered how other people played this game, and holy shit, we are playing different games lol. This game is very gorey I don’t even know it’s part of the core gameplay lol

[–] villainy@lemmy.world 8 points 11 hours ago

Dude it's a blast. When they came out I played through each Dishonored once slowly, methodically, and non-lethal. Then immediately started over and hauled ass just slaughtering anything that got in my way. Both ways are valid and so much fun!

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 6 hours ago

Its a very solid heir to Thief.

Just a damn good game.

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[–] samus12345@sh.itjust.works 17 points 9 hours ago
[–] Flamekebab@piefed.social 7 points 12 hours ago (2 children)

I think I'm the only person who played through the entire game and didn't like it. Yes, yes, I should probably have quit but I'm a bit of an optimist and hoped it would get better.

It felt to me like the game really didn't want me to kill anyone. However it had any number of fun ways to kill people and then scolded me when I was naughty enough to (gasp) use them!

Also the rats were bizarrely low poly compared to everything else. Odd gripe, perhaps, but given how crucial they are to the setting it felt strangely shit.

[–] EncryptKeeper@lemmy.world 3 points 11 hours ago (1 children)

It was unfortunately a product of its time where moral systems ultimately amounted to binary good guy/bad guy outcomes which was the style at the time. The system was designed to make you want to play it twice. If you’re used to the more modern moral ambiguity in today’s RPGs I don’t think anyone can blame you for disliking it.

[–] Flamekebab@piefed.social 3 points 11 hours ago (3 children)

I grew up playing Fallout 1/2, Deus Ex, stuff like that. Dishonored framed its morality system as "chaos" rather than good vs. bad but ultimately I had characters complaining about my methods. You brought in someone to specifically be an assassin and then you're outraged that he kills people? I shot the damn traiterous boatman in the head at the end of the game.

[–] PP_BOY_@lemmy.world 5 points 11 hours ago* (last edited 11 hours ago) (2 children)

IIRC you still get the low-chaos ending if you only kill the targets. It's just by going wild and killing everyone that you get high-chaos, and I think this fits in the moral framing of the game.

I do agree with your gripe that D1 gives you a lot of fun ways to kill people and challenges you not to use them, while at the same time giving you very little nonlethal tools. They addressed this well in the sequel IMO, but I did also love the challenge and the temptation knowing that these enemies would be so easy to defeat with a rat swarm but I just shouldn't. Like I said, keeps with the moral framing about the slippery slope of mindless revenge IMO

[–] VindictiveJudge@lemmy.world 4 points 8 hours ago

Playing as Emily in 2 is really fun. You have the option to ignore stealth, go all out with your powers, and still not kill anyone.

[–] Flamekebab@piefed.social 2 points 11 hours ago (1 children)

I'm reminded of a show I was watching and lampshading. One of the characters is exhausting to watch and the other characters comment on how much the character sucks. That's great an' all but I'm still stuck watching this character suck. Commenting on it doesn't make it go away.

Similarly I could not use the tools the game gives me but they're there for me to use. If I'm not supposed to use them then I might as well instead play something that wants me to play it!

[–] PP_BOY_@lemmy.world 3 points 9 hours ago (2 children)

I understand what you're saying (I think) but you know that... you can kill everyone, right? The worst the game does is throw a few more enemies at you (to kill) and some moral characters say mean things to you. Pretty standard RPG mechanics, IMO. It's just a choice and like I said, the narrative framing sets you up to be a highly-trained stealthy assassin, not some mass-murdering juggernaut. But you can do that if you want

Similarly I could not use the tools the game gives me

Offers* you. There's even an achievement for completing the game with just a sword and pistol, no upgrades or powers ;) Choices!!

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[–] EncryptKeeper@lemmy.world 3 points 3 hours ago

Well an assassin kills his targets. He doesn’t kill every innocent bystander he sees. In the first game, the guard enemies you see are your colleagues who are fully under the impression that you are a traitor who killed the empress. They are functionally your enemies during the game, but they are ultimately the good guys.

The rebel leaders, especially the admiral are going to complain about you killing who are also basically his men.

[–] Hadriscus@jlai.lu 1 points 10 hours ago

yea, mofo sold me out & scolded me and he took an arrow in the ear for it

[–] DrSteveBrule@mander.xyz 2 points 4 hours ago

In what way do you think the game scolded you for killing enemies?

[–] VerilyFemme@lemmy.blahaj.zone 7 points 9 hours ago

Dishonored is one of the few games that I've turned right around and played through again after I beat it. The gameplay is just so free. It's not really the biggest map ever, but it is so dense and easy to navigate. I also haven't experienced a lot of titles that just ooze atmosphere the way that Dishonored does. The art direction is off the charts, and I think it's aged pretty impeccably. It's always a good idea to do stylized over realistic, at least if you want your game to stand the test of time.

[–] Voroxpete@sh.itjust.works 7 points 8 hours ago (2 children)

I bailed on Dishonoured for one very specific reason; the morality system.

Dishonoured is, in my opinion a spectacular example of game design, and an equally spectacular example of how to break your game design by not understanding the way players interact with the tools you give them.

Dishonoured is a stealth game. It's also a game with a superb combat system, and a really fun and exciting set of powers for the player to enjoy using. These things can, sort of co-exist, if somewhat uneasily. But then you add the morality system.

The morality system, in effect, punishes you for playing the game in a non-stealthy way. Or, more specifically, for playing with the wrong kind of stealth. The morality system wants you to ghost the whole game, slipping past every opponent without the slightest evidence you were ever there. But doing that means not engaging with most of the powers and any of the combat.

Having the option to follow a ghost playstyle is great. But when the game sets up a bunch of really fun mechanics, then punishes you for engaging with those mechanics in exactly the way they were designed to be engaged with, that just sucks.

[–] DrSteveBrule@mander.xyz 2 points 4 hours ago (1 children)

Can you explain why you think the game punishes the player for engaging in combat and killing enemies? I get that the events in the game may change but I'm not getting how that's a punishment to the player.

[–] dodos@lemmy.world 2 points 2 hours ago (1 children)

You get a bad ending if you kill too many people, and the non-lethal option is just the chokehold for the most part. I bailed for the same reason the first few times I tried to play through the game. The morality system is really the games only critical flaw (or they need more non-lethal options)

[–] SmoothOperator@lemmy.world 2 points 1 hour ago (1 children)

Non-lethal also means avoidance rather than conflict. But ultimately, "bad ending" is subjective. You still save the princess, it's just a more murdery vibe.

Also you get to kill the baddies yourself, it's the good ending where most are killed for you right?

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[–] drosophila@lemmy.blahaj.zone 2 points 31 minutes ago

IMO the combat mechanics shouldn't have been there in the first place, but the developers were terrified of making a player-character that wasn't a demigod that can slaughter an entire army.

I still think Dishonored 1 & 2 are both really good games, but its like they made Portal but just let you break the walls of the test chambers and walk right through if you felt like it.

[–] LostWanderer@fedia.io 7 points 14 hours ago (1 children)

The Thief vibes were stellar in Dishonored, I liked it more than Dishonored 2 to be honest! Dishonored had the right amount of stealthy gameplay, places you could hide easily without too much issue. I succeeded most levels as a ghost or with few kills, solid stealth gameplay!

[–] Maestro@fedia.io 2 points 10 hours ago

Maybe try the Styx games? They're on sale quite regularly. I liked the first one a lot!

[–] _haha_oh_wow_@sh.itjust.works 6 points 14 hours ago (1 children)

Damn, I should really go back and play this. Bet it runs great on Steam Deck too!

[–] not_so_handsome_jack@sh.itjust.works 7 points 13 hours ago (2 children)

That's a great idea. Lemme add that to the queue. Right after I finish Hades 2 and baldur's gate, and expedition 33 and...

[–] _haha_oh_wow_@sh.itjust.works 3 points 12 hours ago

Hey, those are on my list too!

[–] OptimalHyena@lemmy.world 3 points 10 hours ago (1 children)

Played dishonored 1 and 2 earlier this year on my steam deck and they played great. Also FYI - month ago I grabbed expedition 33 and started it - as someone who loved ff turn based games and baldur’s gate and turn based pathfinder, I found it extremely boring. Quit playing after forcing myself to continue for 15 hours thinking it would get better.

Probably just me, but maybe look into it more before making the buy.

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[–] Alabaster_Mango@lemmy.ca 5 points 14 hours ago (1 children)

Dishonored is my favorite video game series of all time! I play that thing every year, lol. Love the stealth challenges and all the ways you can approach things. I really enjoy the sequels too, and this year I've finally gotten into the books. Fantastic game. Also they leaned heavy into the style, so 13 years later it still looks decent. Not nearly as aged-looking as "realistic" graphics from that time. Those still look decent too, all things considered. But stylized graphics tend to fit their current limitations better than pushing for realism.

[–] PP_BOY_@lemmy.world 4 points 14 hours ago (1 children)
[–] Alabaster_Mango@lemmy.ca 5 points 14 hours ago* (last edited 12 hours ago) (1 children)

And a few comics!

Novels

Dishonored: The Corroded Man
This takes place about a year before Dishonored 2, and POV characters include Emily and Corvo. I really liked this one. Especially how it expanded on the relationship between Corvo and Emily. Some neat character insights too. Emily is canonically a beefcake.

Dishonored: The Return of Daud
This one follows Daud during the events of Dishonored 2 as he looks for the Twin-bladed Knife. Really cool concept that is once again brought down by Daud and his Daud-ness. "Woe is me, I killed the empress! Who can I push this blame upon to heal the hole in my black heart?!". I'm making my way through though. It does show a bit more of Gristol that is outside of Dunwall.

Dishonored: The Veiled Terror
I haven't gotten here yet. It follows Billy Lurk after Death of the Outsider, and how she deals with the consequences of the ending of that game.

Comics

I have not read these at all yet, and they may be hard to find.

Dishonored: The Wyrmwood Deciet

Dishonored: The Peeress and the Price

There may be more, but those are the only ones I've heard of.

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[–] Cyv_@lemmy.blahaj.zone 3 points 2 hours ago

I adored dishonored, I played through them a couple times so I could see both endings, and I felt like it provided a really different experience.

I especially liked how you could do ng+ in dishonored 2, meant I could replay it as the other character with a bunch of free upgrades and unlocks to get things started.

[–] ABetterTomorrow@sh.itjust.works 3 points 7 hours ago

So good, story isn’t bad and didn’t really follow. The gameplay was unique and fun.

[–] gustofwind@lemmy.world 2 points 14 hours ago

I consider this game a classic

[–] barooboodoo@lemmy.zip 2 points 13 hours ago (1 children)

Weird stupid pedantic gripe but the way the headline is written is confusing. Isn't it only possible "years later" that anything even could be considered a classic?

[–] Hadriscus@jlai.lu 2 points 10 hours ago (2 children)

what about instant classics ??

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[–] victorz@lemmy.world 2 points 9 hours ago (1 children)

I should play this. I bought it, after all.

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