this post was submitted on 23 Oct 2025
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Minecraft snapshot 25w34a introduces this change (not in release notes)

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[–] tekato@lemmy.world 12 points 1 week ago (1 children)

I’m pretty sure it has been using Wayland for at least a year or two now (I think since 1.20.4). Minecraft renders with GLFW, which supports Wayland since version 3.4. I tried it about a year and a half ago and it was fine.

[–] ashleythorne@lemmy.world 9 points 1 week ago* (last edited 6 days ago) (1 children)

You could run the game under Wayland before, but it was not default behavior nor provided as an option.

I used to force the game to use the Wayland version 3 years ago to work around a bug in GLFW that caused inputs to be ignored under X11.

But then Minecraft updated to use a fixed version of GLFW so I stopped needing to do so.

[–] tekato@lemmy.world 3 points 1 week ago

I guess that’s true for systems that have XWayland available. For Wayland-only systems, it seems to just default (or more like fallback) to Wayland.

[–] joyjoy@lemmy.zip 5 points 1 week ago (1 children)

Any source on this? Maybe a screenshot of the F3 debug menu showing "Wayland" somewhere? Or is it buried deep inside the code?

[–] ashleythorne@lemmy.world 11 points 1 week ago

I ran 1.21.10 and snapshot 25w34a. With xeyes, I was able to confirm that 1.21.10 was using Xwayland and 25w34a was using Wayland.

[–] Meowie_Gamer@lemmy.world 1 points 6 days ago

oh well thats neat