this post was submitted on 03 Sep 2025
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[–] drosophila@lemmy.blahaj.zone 142 points 1 week ago* (last edited 1 week ago) (1 children)

They all started killing each other because plasmid use makes you psychotic, unless you can afford to keep taking more and more.

They all started taking plasmids because they needed to compete in the workplace (then later, in the war) or end up homeless / dead.

Plasmids were legal in the first place because Randism, being based 100% on individual responsibility, doesn't believe that things like feedback loops or cumulative effects can happen at a societal level, and so doesn't believe in regulations.

Plasmids are a pretty clear metaphor for dehumanizing yourself to serve the market, especially because the Randian superman is a psychopath that is only self interested.

But even without plasmids the fact that the worlds elite were brought down to Rapture, yet (to quote an audio log) "we couldn't all be captains of industry, someone had to scrub the toilets" bred a huge amount of resentment from people who felt scammed and now trapped down there. Just like in the real world the markets in BioShock rely completely on low level workers to be able to function, and yet punish them for being in that position.

[–] Skullgrid@lemmy.world 41 points 1 week ago

Your takes gets more and more based as it goes on.

[–] TheBat@lemmy.world 85 points 1 week ago (10 children)
[–] tim@infosec.pub 21 points 1 week ago (2 children)

What's your take on it? (I just like reading takes on Bioshock)

[–] Gullible@sh.itjust.works 38 points 1 week ago

That executive meddling ruins final bosses.

But on a serious note, look at modern society and the tipping points we’re reaching. AI, climate change, ultra-individualism bred by class disparity. Rapture just happened to get capitalism’d a hundred years earlier.

There are points to be made about comparability to Hitler’s rise, slavery through class busting and then mind control, races to the bottom, oligopolies, regulatory capture, and-and-and- but this is a greentext community.

[–] TheBat@lemmy.world 25 points 1 week ago

It's been a long time since I played it. And honestly, it doesn't have to be a take. Things are spelled out for the player from what I remember.

The 'intellectuals' in the rapture considered activities such as plumbing, cleaning etc to be beneath them. Which led to having an underclass of workers doing these things and eventually there was a rebellion.

Basically, cooperation is far more important than intelligence (or any other talent for that matter) in isolation.

An example I can give is Josh Trank. After Chronicle, his directorial debut which received great reviews, he got opportunity to direct Fant4stic. The production was an absolute shitshow.

Compare that to David Fincher. He was directing music videos before he got Alien 3. That movie had a lot of studio interference. David kept his head down, did his job and moved on. Only spoke negatively about Alien 3 after more than 15 years.

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[–] molten@lemmy.world 65 points 1 week ago (1 children)

Wow it's like with vague enough framing, anybody can be the bad guys.

"Germany was making unprecedented scientific discoveries and innovating every aspect of their country from equality to population control when they were brutally attacked and their leader driven to suicide."

[–] ICastFist@programming.dev 15 points 1 week ago (1 children)

Not only that, he saved the country from a tanked economy and hyperinflation!!!!

[–] BigBananaDealer@lemmy.world 13 points 1 week ago

also gave his life heroically to kill hitler

[–] paultimate14@lemmy.world 57 points 1 week ago (10 children)

From playing and replaying both BioShock and Infinite, and reading interviews from Ken Levine, my own conclusion is that both of the BioShock games simply use ideology as a narrative tool to create conflict, and the only thing he is condemning broadly is extremism.

In other words, Levine and the rest of the team didn't make BioShock because they hated Ayn Rand and wanted to spread that message. They made BioShock because they wanted to make a first-person shooter similar to System Shock 2. They needed villains to create conflict, and the easiest way a sci-fi writer can create a villain is just to take any ideology to extremes and think of ways that could go wrong.

I think this is made pretty clear by the lack of any "good" characters in either game. I can't think of anyone the player is expected to just like and agree with- they are all charicatures taking their ideologies to extremes. Andrew Ryan is clearly bad, but the only real representative of lower classes is Fontaine who is argaubly an even more evil antagonist.

In Infinite, Comstock is clearly the villain as a racist and religious dictator. Daisy Fitzroy is the leader of the rebellion, someone who has personally suffered at Comstock's hands. She initially starts off as the player's ally, but then shifts to become "too violent" and "too extreme" in her rebellion, so she and the rest of the rebellion become enemies of Booker. It was really ham-fisted and just kind of waived off as "well anything can happen with the infinite possibilities of dimension hopping!". But the real reason was more simple: they needed to add additional enemy types to shake up the combat and escalate the difficulty. They wanted to add the chaos of having the player run between two factions fighting each other without the safety of making one of those an ally.

Those two games use ideology as set pieces, but when you combine the two games together the final message is "extremeism bad, centrism good". I don't think every game needs to be a doctorate-level poli-sci dissertation, but I do think these two games deserve criticism for being pretty weak there.

[–] aaaa@piefed.world 17 points 1 week ago (1 children)

Did you play the BioShock infinite dlc? They had a strange retcon where the Lutece twins approached Fitzroy and instructed her to appear to be a monster, specifically so Elizabeth would feel like she had to kill her.

It was a strange choice, because the remaining revolution was pretty blatantly horrible without her either way, and I'm not entirely sure that's how this sanitized version of her would want it to go.

The politics of BioShock are not all that deep in the end. They're mostly just a setting so they can tell a story of someone forced into a role without understanding it

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[–] krunklom@lemmy.zip 11 points 1 week ago (2 children)

Ayn Rand,s "philosophy" is about as deep as a puddle.

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[–] blarghly@lemmy.world 9 points 1 week ago

Those two games use ideology as set pieces, but when you combine the two games together the final message is “extremeism bad, centrism good”. I don’t think every game needs to be a doctorate-level poli-sci dissertation, but I do think these two games deserve criticism for being pretty weak there.

Imo, they get the hype for being "deep" because they are pretty deep as far as popular games go. They are certainly deeper than COD's "Look, terrorists, shoot them!" or Mario's "Dragon stole my princess".

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[–] sad_detective_man@leminal.space 52 points 1 week ago (3 children)

Whomst amongst us would not be guilty of a little sperging under a completely unregulated oligarchy? Surely the social contract would protect everyone from lead poisoning 🧐

[–] CitizenKong@lemmy.world 16 points 1 week ago

I mean, seriously, a legal injection that can give me superpowers? Give me that shit now!

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[–] finitebanjo@piefed.world 32 points 1 week ago* (last edited 1 week ago) (19 children)

My take on Bioshock is people became mutants and started killing each other because there were no laws or regulations aside from "you can't stop others from profiting." It was legal for them to become mutants. It was legal for them to weaponize and arm themselves before the inevitable revolution / civil war of Rapture. The closest thing to a law enforcer was the big daddy and he does NOTHING about the hordes of cannibalistic telepathic monsters. You know why? Because there are no laws against what they're doing, the daddy was only made to protect the little sisters who produce profit for Fontaine.

Bioshock is steampunk scifi but it's also anarchy in it's truest form. People built whatever they liked, and they destroyed whatever they liked, and when violently mutating psychoactive drugs were introduced the latter succeeded over the former.

[–] aaaa@piefed.world 28 points 1 week ago* (last edited 1 week ago) (2 children)

BioShock 2 revealed that Andrew Ryan had a secret prison to throw people into when they disrupted his control over the city. And more than once he decided he would burn it all down rather than let someone else win.

It may have masqueraded as anarchy, but the system was still rigged from the start. There was always a ruler. And power can corrupt even the strongest idealistic convictions

[–] SamuraiBeandog@lemmy.world 16 points 1 week ago

but the system was still rigged from the start

And this, intentionally or not, is the real message. There's no such thing as a real meritocracy, the system is always rigged in favor of the people who created it.

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[–] A_cook_not_a_chef@lemmy.world 8 points 1 week ago (9 children)

Anarchy is explicitly against "profits".

[–] ComfortableRaspberry@feddit.org 12 points 1 week ago* (last edited 1 week ago) (25 children)

And it doesn't mean that there are no rules but no rulers.

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[–] OrganicMustard@lemmy.world 7 points 1 week ago (22 children)

Core ideas of anarchism: mutual aid, no hierarchies, stateless moneyless society, free association.

This person: anarchism is capitalism without rules

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[–] frezik@lemmy.blahaj.zone 29 points 1 week ago

Almost like it doesn't take a deep and thoughtful deconstruction of Ayn Rand to knock the whole thing over.

[–] Glytch@lemmy.world 27 points 1 week ago (1 children)

A libertarian that doesn't understand satire, what a shock.

[–] Jyek@sh.itjust.works 15 points 1 week ago (1 children)
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[–] Kolanaki@pawb.social 17 points 1 week ago* (last edited 1 week ago) (5 children)

I think it's kind of a logical conclusion to science and technology when not constrained by ethics, morality or other regulations aimed at safety as one would find in a Libertarian's wet dream. It might not be superpowered mutants, but more like human experimentation like the Nazis did or nuclear weapons that go boom when you don't want them to because you're being careless about safety.

Also, wasn't the true downfall of the city more because of the power struggle between Atlas and Ryan? There is a whole subplot about the class war happening in the city along with a rebellion, but I haven't played it in so long I don't recall all the details. Ot if that even matters because didnt they turn out to be the same guy just manipulating you? 🤔

Fuck. Gonna make me play through Bioshock again.

[–] GTG3000@programming.dev 11 points 1 week ago

Yup. As Atlas puts it:

These sad saps. They come to Rapture thinking they're gonna be captains of industry, but they all forget that somebody's gotta scrub the toilets.

Ryan likes to talk about "the chain" and being in control, but he also used and discarded his associates and the moment he was no longer in absolute control, he started murdering people and using pheromones to mind-control splicers.

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[–] kadaverin0@lemmy.dbzer0.com 16 points 1 week ago

A 12 year old can deconstruct objectivism and see how its DOA because I did it in middle school for an advanced English course. We read this trash book called "The Girl Who Owned a City" that was some guys attempt at teaching Rand's bullshit to children. The book boils down to "be a heartless warlord who hoards supplies and throws hot oil on desperate children who come seeking food".

[–] insomniac_lemon@lemmy.cafe 15 points 1 week ago

I've already depicted you as the Sander Cohen and myself as the Atlas.

[–] steeznson@lemmy.world 13 points 1 week ago (2 children)

Ayn Rand isn't really studied if you do a philiosophy degree. She's more on the literature side of "philosophy" as opposed to belonging to the analytic tradition or whatever.

[–] Bane_Killgrind@lemmy.dbzer0.com 13 points 1 week ago (1 children)

Philosophy fiction

Like the way science fiction isn't science, but less cool.

[–] steeznson@lemmy.world 7 points 1 week ago (2 children)

Yes, I suppose it's similar to Herman Hesse or maybe Borges... except those two are quite cool

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[–] maxwells_daemon@lemmy.world 13 points 1 week ago

Yeah, I hate when underwater Randism with injectable superpowers.

It's a fictional universe.

[–] Hackworth@sh.itjust.works 12 points 1 week ago (8 children)

No Gods or Kings or Mans.

Only Dinosaur.

[–] blarghly@lemmy.world 10 points 1 week ago

Open the door.

Get on the floor.

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[–] OneWomanCreamTeam@sh.itjust.works 12 points 1 week ago* (last edited 1 week ago)
  • Makes a shallow analysis of a piece of media
  • Piece of media appears to be shallow

I'm a genius, and this piece of media is dumb

[–] NigelFrobisher@aussie.zone 10 points 1 week ago

Counterpoint: it’s a videogame, and if it’s shallow it’s no more shallow and vapid a deconstruction of objectivism than Atlas Shrugged is the opposite.

[–] vga@sopuli.xyz 9 points 1 week ago* (last edited 1 week ago) (1 children)

A science fiction game totally disproves a science fiction ideology.

Let's next discuss how Ultima 7 DESTROYS SCIENTOLOGY

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[–] Rooskie91@discuss.online 7 points 1 week ago

Lol You can't just do a potatoes level analysis of the game and be like "wow what a bad critique." The game is not a bad critique, but many players are bad at critical thinking.

[–] ComfortableRaspberry@feddit.org 7 points 1 week ago* (last edited 1 week ago)

For everyone interested: there is actually a book about the creation and downfall of Rapture. (it's called Rapture)

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