If Resurgence taught me anything, listen to your first officer.
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If Resurgence taught me anything, listen to your first officer.
I press X, and they make up some BS about how your unorthodox solution changes the warp geometry in just the right way. Picard gives you some sort of rant about being more careful in the future, a neutral relationship impact. Meanwhile, Chief tactical Lieutenant Murder-Anything-That-Isn't Human is so impressed their bio now says they want to marry you, though you know that will quickly change to shove you out an airlock unless you are a total psychopath.
I’d generally agree with your points. I liked Resurgence overall, but it has a lot of smaller plot beats that are never followed up on or explored satisfactorily. They help contribute to a sense of paranoia before the true shape of the story is revealed, so I tend not to judge it too harshly. For a narrative so on the rails, it does feel like they could have potentially used one more script pass.
Spoiler bits for Resurgence:
Tap for spoiler
As for the specifics you mentioned, Rydek’s condition was definitely a weirdly unexplored plot thread. I think it mostly got you familiar with the medical team. Maybe they were hoping the implication was that Rydek was one of the few people they knew was getting constant medical scans and nothing fishy was going on?
It’s been a while since I played it, but I recall the alien process in the game being irreversible. The affected folks are gone, and the aliens were being loading up a shuttle craft to a penal colony at the end. Maybe I should go double check the epilogue cutscene.
I don’t recall how the initial alien politics wrapped up. They’d been through so much that pumping the breaks on hostilities and rebuilding made enough sense for an ending.
They help contribute to a sense of paranoia
It did not have that effect on me, tbh. Just some curiosity and build up, followed by confusion and letdown.
For a narrative so on the rails, it does feel like they could have potentially used one more script pass.
Yeah, definetly. Rail traffic needs to be streamlined (to an extent, not a 100% perfect metaphor).
Tap for spoiler
Rydek’s condition was definitely a weirdly unexplored plot thread. I think it mostly got you familiar with the medical team.
Most likely, yes. Could have been solved easier though I guess.
Maybe they were hoping the implication was that Rydek was one of the few people they knew was getting constant medical scans and nothing fishy was going on?
But Rydek gets (can get) scanned by Tylas and it is mentioned that Captain Solano was the only away team member who wasn't scanned after their return.
It’s been a while since I played it, but I recall the alien process in the game being irreversible. The affected folks are gone, and the aliens were being loading up a shuttle craft to a penal colony at the end. Maybe I should go double check the epilogue cutscene.
It's often brought up (especially by Edsilar and Diaz) that a reversal can be searched for after the adventure. Yes, the bioformes are waiting in line to board shuttles but it isn't stated whether they're going to a penal colony or a research medical facility (unless I missed something though).
They’d been through so much that pumping the breaks on hostilities and rebuilding made enough sense for an ending.
This is my issue though. There was a tense and intriguing discussion about responsibilities (especially for the Federation's responsibilities) set up (and well set up if you ask me) that was not actually held. Everyone who might have been responsible and who shoupd have been confronted basically got away scot free. It would have been especially intriguing to contrast this discussion with SNW's episode "What is Starfleet".
That all makes sense. I wish the game were a bit fresher in my memory, but your observations are all valid.
I think I largely agree with your points.
I’m also really annoyed that the choice tree required a website that no longer works. Additionally, for the overall results of the graphics, I’m rather bugged the game is that hardware intensive and think they could have easily optimized to make this game more accessible to lower-end hardware. I did my entire playthrough on an AMD laptop with iGPU (on Linux through Proton), and it was mostly playable.
spoiler
One of the worst parts graphically was the tractor beam at the mining facility; if I looked away from it, I could do around 24 fps, but the moment I looked at it, the game game became a slideshow.
However, it was still really fun, and I only payed $12.50 for it.
spoiler
I wish I didn’t have to hate Bedrosian, but the universal hate is deserved. She suggests genocide with the frequency Worf suggests firing phasers or Shaxs suggests ejecting the warp core. I really wish they would have toned it doen a bit or written her differently.
Also, I wish we had more time with Urmott; as good an officer he was, he had less chance to impress me than Westbrook, and thus I couldn’t choose him as first officer. Part of this is just an inherent structure issue with Starfleet (as summed up in Eddington’s “you don’t get to be captain wearing a gold uniform” or the story of Harry Kim), but honestly, for being the first officer you meet (besides Ensign cannon fodder), his story underwhelms.
Though really, if I could really choose, I’d try to make the doctor my first officer, though I’m not sure she would have accepted.
I did really enjoy the starbase and Resolute environments, and I wish more games would immerse the player in a Starfleet ship that way.
Also, anyone else think the space British empire aliens all just looked like a realistic rendering of Squidward?