this post was submitted on 23 Aug 2025
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In February 2024, ZA/UM cancelled the standalone Disco Elysium expansion which was then known by its codename X7 and is now known as “Locust City”. At the same time, ZA/UM announced they would make nearly a third of their workforce redundant. I was on that list. As co-creator of Locust City alongside Argo Tuulik, I was approached by GLHF.gg for comment and issued a press statement about joining ZA/UM in 2022, which I likened to “being born into Yugoslavia in the ’90s: you’ve just missed the Party and now all you get is the bloodshed.”

In Spring 2025, Chris Bratt from People Make Games informed me that they would be interested to do a new documentary on ZA/UM and what’s colloquially known as the new Disco Elysium “successors”, part of which would cover the tragic ruin of Locust City. I agreed to give Chris an interview and shared a large amount of evidence of the trail of broken relationships and agonizing workplace conditions behind the project. Our interview was filmed in April 2025 and took around four to five hours to film in its raw form, and we also had many pre- and follow-up calls to establish the course of events. I also detailed how the cancellation of the project and the imminent redundancy was preceded by a nearly 80-page formal Grievance complaint I had filed to the studio’s HR, highlighting a range of systemic issues at the studio which of course, the studio and its Leads and Directors issued a blanket denial of.

When the documentary aired in August 2025 — and you should really watch it on YouTube if you haven’t already, Chris put an enormous amount of work and expense in the making — I was appalled but not surprised to find that ZA/UM had issued a number of false and unsubstantiated allegations against my character under guise of an anonymous corporate statement. I was never shown their statement or their allegations before they were broadcast, and I was not given a chance to respond and refute before the video was published. Therefore I am doing so now.

In short:

  • ZA/UM made false allegations about things I never did in order to bring my character into question and distract from their shameful management failures,
  • A mistake led to the publication of a statement that I had been placed under an “external HR investigation”, which was never the case, but gave ZA/UM’s claims a false credibility,
  • ZA/UM claimed they had found evidence against me in an internal HR investigation and leaked my supposed confidential HR documents to People Make Games, but no such investigation documents existed during my entire employment at ZA/UM nor were they provided to my trade union representative nor myself, which raises questions into the legitimacy of their claims, with the possibility of the investigation being either forged and backdated or dated after my departure and therefore unverified,
  • and ZA/UM denied and covered up wrongdoing done by their leadership and management which I’ve previously raised and evidenced against them, attempting to further bring my credibility into question.
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[–] fmstrat@lemmy.nowsci.com 64 points 2 weeks ago (1 children)

Since OP didn't mention, the pasted content is not the full article. Click through and read it if you like, as since it's Medium, it helps the author out. 😉

[–] Tiefa@lemmy.world 27 points 2 weeks ago

You were not joking, that write up is huge and in depth.

[–] Ugurcan@lemmy.world 38 points 2 weeks ago

ZA/UM’s toxicity really on par with the Detective’s worst behavior.

[–] Taser@lemmy.dbzer0.com 11 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

You should really define an acronym before you use it the first time.

Edit: no hate, but I have no idea what ZA or UM is 😅

@Stamau123@lemmy.world : sorry for the harsh tone. It wasn't intended at you.

[–] Coelacanth@feddit.nu 47 points 2 weeks ago (1 children)

ZA/UM is the studio behind Disco Elysium, one of the most critically acclaimed and highest rated games of all time.

[–] Taser@lemmy.dbzer0.com 45 points 2 weeks ago (3 children)

Ya know, I feel like a jerk, and I apologize.

They themselves don't even say what it stands for on the front of their webpage, so I guess they want to be known by that. Hey, you're allowed to be called what you want.

Still feels weird to me, but I am stopping my judgement.

Also, my apologies to OP.

[–] systemglitch@lemmy.world 10 points 2 weeks ago

I was thinking the same thing, thanks for taking the hit for us.

[–] frongt@lemmy.zip 7 points 2 weeks ago

I don't think it stands for anything.

[–] afansfw@lemmynsfw.com 6 points 2 weeks ago

On Wikipedia it says it is a name of a Russian constructed language

"Kurvitz established the ZA/UM team to create the game, using the name "za um", a reference to the Zaum constructed language created by Russian avant-garde poets in the early 1900s. Its name can be read in Russian as a shortcut for the idiom взяться за ум (vzyat'sya za um), which is similar to the English idea of bootstrapping. The use of all-capitals and the slash symbol is to present the team as "something that definitely exists and weighs eight tonnes"."

[–] AwesomeLowlander@sh.itjust.works 10 points 2 weeks ago

While I would normally agree fully with you, it's very clear from the context that ZAUM is the company behind the game Disco Elysium. What the letters stand for, if anything, is pretty irrelevant. Using IBM as an example, most people don't know or care what it stands for, it's an identifier on its own.

[–] MangioneDontMiss@lemmy.ca 5 points 2 weeks ago (1 children)

Sounds pretty standard for game dev...

[–] 123@programming.dev 3 points 2 weeks ago

Unfortunately..

[–] GrantUsEyes@lemmy.zip 5 points 2 weeks ago

Haven't finished the full write up but holy shit, it's already so much worse than I thought. Abhorrent behaviour.