this post was submitted on 02 Jul 2025
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Old gamers often misunderstand the quality of mobile games.

I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet.

Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet.

Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.”

Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact.

And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason.

Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.”

But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing.

I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around.

With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.

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[–] Kolanaki@pawb.social 80 points 1 day ago* (last edited 1 day ago) (32 children)

I understand just fine. The only good mobile games aren't mobile games. They are ports of normal games for mobile devices. Which is a super incredibly small number of games.

And latching onto Gatcha games as a good thing for kids? Might as well get them cigarettes and alcohol too if you wanna get them addicted earlier.

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[–] JustARaccoon@lemmy.world 47 points 20 hours ago

Hmm I'm not sure using gacha games which are designed for addictive gameplay loops and predatory monetisation being the games that your kid prefers over standalone experiences is a good argument to make

[–] rikudou@lemmings.world 40 points 1 day ago (19 children)

Who would've thunk, young people with brains that are not fully developed tend to prefer games with addictive elements.

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[–] BroBot9000@lemmy.world 36 points 1 day ago (11 children)

Games as a service is a scam and goes hand in hand with gambling and addictive mechanics used to keep people hooked. It’s absolutely toxic.

Nintendo is a corporate shithole but at least they make some sort of semblance of non abusive games.

“Portable gaming” is always welcome but the business model of phone games is fucking disgusting.

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[–] Ulrich@feddit.org 28 points 1 day ago

Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light.

These games are all great examples of everything I hate about mobile gaming: full of incessant ads for microtransactions. Literally every mobile game I've ever played (outside of FDroid) is this way.

Plus you need a controller anyway, at which point you might as well just carry a handheld ging system.

You could buy whatever your favorite Anbernic device for $50 and have access to a library of thousands of fun ad-free games.

[–] TootSweet@lemmy.world 23 points 1 day ago (3 children)

Jesus. People get big mad about this stuff.

The problem isn't mobile games, and it's not console games, and it's not PC games. It's the profit motive and corporations and enshittification. And there's plenty of that going on in games for mobile, console, and PC. (And, for that matter, TTRPGs. And it's not like the 300 different collectors editions of Monopoly released every year aren't enshittification at play.)

Addictive gotcha mechanics are shitty when they're tied to microtransactions. Even when not tied to microtransactions, I think they can still be shitty depending on the specific circumstances, and it's definitely wise to responsibly manage your (and/or your children's) engagement to not cause other problems in your(/their) life. But is addictiveness in a video game inherently a bad thing? I don't think so. All games cause dopamine squirts whether it's Pong or a slot machine. That's kinda the point of games. There are plenty of Open Source games out there that cause big addictive dopamine squirts. (Mindustry, anyone?) And such games aren't made to milk whales. They're made because someone wanted to create and play such a game.

Don't be talking too much smack about shovelware! Low-quality games create their own vibes. Some are accidental masterpieces. Both of my favorite two YouTube gaming content creators do a lot of their content on really low-quality games. This series got me to buy Radiation Island and I had a great time playing it. And here is a great video on all the shitty official games based on the movie Avatar.

"Gaming is as much about socializing as playing" is an awesome outlook to have on gaming! Addictiveness in games can be... concerning. But sometimes particular games are the key by which your kid can be involved in peer group. I'm not saying that automatically trumps any downsides and you should let your kid spend $∞ on Fortnight skins or whatever. But I think probably in most cases a balancing act is superior to a hard "yes" or "no".

I should probably specify that I'm admittedly an old fart who doesn't know shit about mobile gaming. (The only mobile games I play are Open Source ones on F-Droid.) And the only modern console I have is a Switch, and I don't have any plans to get one soon. I've played a lot of Breath of the Wild, though. And a fair amount of Tears of the Kingdom.

Some final thoughts:

  • Open Source gaming is awesome.
  • The way they're doing anti-cheat on PC is fucked-up.
  • But so is the way they lock down consoles and phones.
  • Hack your games. Hack your consoles. (If you don't hack it, you don't own it.) Get your kids interested in hacking stuff.
  • ...responsibly, of course.
  • Play games with your kids! (And not just the ones you want to play.)
[–] GrantUsEyes@lemmy.zip 5 points 1 day ago (1 children)

The only mobile games I play are Open Source ones on F-Droid.

Can you share some recomendations? I'm looking for something to play on my phone :)

[–] TootSweet@lemmy.world 5 points 1 day ago (1 children)

Roughly in order of how much I enjoy them from most to least. (Not that the later ones are bad. Just that they're more low-key.)

Mindustry is amazing, but as I mentioned above, really really addictive. (The commercial game it's most often compared to is Factorio.)

Then there's Shattered Pixel Dungeon. Amazing dungeon crawler.

Endless Sky is a great space mercantile sim.

Luanti is a Minecraft clone.

Unciv is a turn-based civilization development game.

And if you're wanting to do emulation, there's Lemuroid. Also, EasyRPG, an engine for playing RPG Maker games like Yume Nikki. Oh, FreeDoom is a great implementation of Doom for Android.

Those are the ones that'll keep your attention for a good long time. There are tons of much simpler games that are still fun like Frozen Bubble and Hyper Rogue. And plenty of games that I haven't really gotten into very much but that people really seem to like Dungeon Crawl Stone Soup.

Man. There are a lot now that I'm listing them out. Lol.

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[–] RightHandOfIkaros@lemmy.world 4 points 1 day ago (1 children)

I would just like to mention that it is called "gacha" not "gotcha."

"Gacha" is short for the Japanese term gachapon, which means "capsule toy." You remember gumball machines? You put a quarter in and twist the handle and a gumball comes out. Gachapon is like that, but with a small plastic ball with a random toy inside. Those are less common than the gumball machines, but there were also some that had sticker/temporary tattoo sheets and those hard candies that looks like fruits(mostly bananas).

Gachapon is a bit different from gambling. Gambling comes with the inherent understanding that you have a chance to lose. With gachapon, you always get exactly what you are paying for: a random capsule toy. You just don't get to pick which one you get. With gachapon, you always "win," there is no chance that your money is spent and you get nothing in return. This is why games with gacha mechanics makes duplicates of characters or items useful. Whatever you get is still useful to you, even if you don't get what you wanted.

I think you already understand the negative aspects of gachapon, but I just wanted to add that little bit of information.

[–] missingno@fedia.io 4 points 23 hours ago (1 children)

With gachapon, you always "win," there is no chance that your money is spent and you get nothing in return.

Although you're technically getting something, typically the common items are nearly worthless, and may as well be nothing. You only "win" when you actually get the ultra rare 5* SSR Jackpot waifu.

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[–] ampersandrew@lemmy.world 22 points 1 day ago (2 children)

I'm not sure why you're on a crusade to convince people to like mobile games. I've always got my phone on me, and I frequently find myself on a subway ride that's too short to bother with a Steam Deck. Mobile games would fit in great there. My options are pretty terrible. For the kinds of games I like to play, the only ones that actually have mobile versions are basically digital versions of board games and a small handful of roguelikes. I tend to just read on the subway instead. It's not for lack of trying. The library just sucks, and it offers less value than other places I can buy games. Your daughter is playing games designed to keep you "engaged" and addicted with all of the greatest tricks of the gambling industry; you can find the GDC talks with a quick search on your favorite search engine.

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[–] garretble@lemmy.world 20 points 1 day ago* (last edited 1 day ago)

I just feel bad for a lot of kids because maybe their phone or tablet has the game they want but often they are playing using just the touchscreen and that interface sucks for anything that requires joystick or button controls (where the touchscreen just has vague areas with pretend joysticks and buttons).

It just does.

I get that kids get used to it, but it's like getting used to being kicked in the nuts when you have the option of not being kicked in the nuts.

[–] Onomatopoeia@lemmy.cafe 19 points 1 day ago (1 children)

I don't think of gaming as socializing - that's your daughter's metric.

Not all game players are the same, which is why there are so many different categories of games.

[–] Quazatron@lemmy.world 10 points 1 day ago

To me it is the inverse of socializing. It's an escape to a world where I don't have to deal with people.

[–] specialseaweed@sh.itjust.works 12 points 1 day ago (1 children)

My 13 and 15 year olds are PC first gamers, then consoles, then mobile. I raised them that way on purpose because I wanted to avoid tablet and phone screens. I could control access better that way.

And yea, also because I’m a pc and console gamer and wanted to play my favorite games with them.

The older one has started playing mobile games more often and yea, it’s Genshin and Honkai. That kid was always in love with Fire Emblem, so Honkai makes sense to me. The stories are all kind of the same.

A friend stayed with us for a few days and they have a 12 and 10 year old. I have every console imaginable, PCs on big screens, and they never left their tablets.

I think once kids get on the tablet/phone/mobile games, they don’t really leave. I don’t know that I would have either.

[–] BroBot9000@lemmy.world 12 points 1 day ago (3 children)

Yes cause they are designed to be addictive and maximize the profitability with addictive content like loot boxes and fomo tactics to push micro transactions.

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[–] Sanctus@lemmy.world 9 points 1 day ago

Sky is fun but you know it hooks you with those candles. The only evolution you make clear here is they've gotten better at disguising the loot boxes and cash grabs.

[–] linrilang@lemmy.world 7 points 23 hours ago

Honestly, we all had ‘our thing’ growing up that our parents thought was silly or a waste of time. It’s just the circle of gaming life.

[–] owenfromcanada@lemmy.ca 6 points 1 day ago (1 children)
[–] borari@lemmy.dbzer0.com 4 points 1 day ago* (last edited 1 day ago)

I feel like I’m watching a gen x or really fucking early millennial transform into a boomer live in this thread right now.

[–] PerfectDark@lemmy.world 5 points 1 day ago

Mobile gaming, on Android, is an interesting space right now. I used to buy flagship phones exclusively, as high spec as I could just...because I could. I played a few emulated Nintendo Switch games on them, as well as the odd Game Pass title (with a telescoping GameSir Xbox mounted controller thing) and then I realized I really had no use for them. I rarely played, and my most recent phone purchases have been mid-range.

That said, so much is now possible on Android. You can emulate everything from Switch to PS3, use pretty front-ends to use as a launcher station (a quick note of appreciation for the totally FOSS option - Lemuroid), and as unbelievable as it still is to me, you can even play full PC games like GTA V using winlator

The scene for Android emulation is incredibly dramatic with frequent in-fighting, but also pretty impressive from a technical standpoint. It's not going to be everyone's cup of tea - and that's fine, but the mobile scene which isn't just gatcha games hooking kids on the Play Store is so varied. Then you've got actually impressive games like DREDGE getting a Android release, replete with custom builds and changes for the Android system (no lazy ports!). Heck, even No Man's Sky is coming to Android soon!

[–] FelixCress@lemmy.world 4 points 22 hours ago

If the Candy Crush is a quality for you, I feel sorry for yourself. Also comparison to a console is flawed.

[–] borf@lemmynsfw.com 3 points 1 day ago* (last edited 1 day ago)

My kid loves roblox because its controls are pretty much completely ideal for her ipad and apple pencil

Roblox is entirely unplayable to me because its control schemes inevitably break all my millennial expectations and I don't have great internet connectivity at home anymore. It hurts me and makes me angry, lol. ANY game that properly works with an Xbox controller is superior for my personal experience because of decades of that paradigm. Touchscreen controls are death and other control schemes are second class citizens in the modern landscape

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