this post was submitted on 27 May 2025
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[–] pennomi@lemmy.world 29 points 6 days ago
  • Exclusive mobile UI with touch controls

What a weird way to phrase that.

[–] Tylerdurdon@lemmy.world 26 points 6 days ago (1 children)

That was a fun game. Not sure how much you'd enjoy it on smaller devices.

[–] oyo@lemm.ee 6 points 5 days ago

Yeah, wish they would bring it to full seamless VR rather than downgrade to tinyScreenOS.

[–] psx_crab@lemmy.zip 14 points 6 days ago

With twice the lag and even closer pop-in distance?

[–] Drbreen@sh.itjust.works 13 points 5 days ago (3 children)
[–] Dremor@lemmy.world 11 points 5 days ago

Asian market I suppose.

[–] KiNo@lemmy.world 4 points 4 days ago* (last edited 4 days ago)

To introduce more people to thalassophobia

[–] Wahots@pawb.social 12 points 5 days ago (1 children)

It's a great game, but I dunno how well it will work on phones. The UI is gonna have to be really reworked. I found it a bit clunky even on desktop. The story is fantastic, though. :)

[–] AnarchistArtificer@slrpnk.net 3 points 5 days ago

The early-mid game is one of my favourite gaming experiences of all time. It's usually the most part of a survival/crafting game, but I was surprised by how well Subnautica was peppered intrigue.

As you and many others on this thread have said though, a mobile port seems odd. Even if the UI were reworked, I can't imagine that players would be able to feel the same sense of awe that I associate with the game.

[–] emeralddawn45@discuss.tchncs.de 11 points 6 days ago

Just played this on steamdeck and it was incredible. I really cant see it being that good on mobile though.

[–] zymagoras777@lemm.ee 3 points 5 days ago

I can't even imagine how much controls will suck without physical controller..