this post was submitted on 13 Oct 2024
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[–] lvxferre@mander.xyz 1 points 4 months ago

“Luanti” is a wordplay on the Finnish word luonti (“creation”) and the programming language Minetest Luanti employs for games and mods, Lua.

In other words it's the result of mashing Finnish and Portuguese words together. (Lua language is the word for "Moon". Cue to the logo.)

Intended pronunciation is probably around ['luɐ̯n.ti], although the diphthong doesn't exist in Finnish. I think that you can get close enough of that in English by saying "Loo an tea".

Now, if you can only convince some Lemmy users to not say "play ~~minetest~~ luanti lol" once others ask something about Minecraft, even contextually unrelated... some at least have the decency to point out a specific Minetest→Luanti modpack. Plenty don't even.

Don't get me wrong, I have nothing against Luanti, and I have quite a few things against Microsoft. My issue is exactly what the blog editors are highlighting - it is not a libre Minecraft clone dammit, it's its own thing. And in certain aspects it might become an even bigger thing, as a platform for voxel games in general.

And overall I think that it's a good sign that the project is getting its own name instead of being named after something else.

[–] silverchase@sh.itjust.works 1 points 4 months ago (1 children)

We decided to avoid using “free” or “libre” in the name because we don’t think it does the project justice.

Extremely correct call.

Other FOSS devs, please pay attention to this. I don't want to use apps called "Free," I want to use apps that have interesting names. Looking at you LibreOffice/OpenOffice. Whether something is gratis or FOSS is largely irrelevant, project names should stand on their own.

[–] theshatterstone54@feddit.uk 0 points 4 months ago* (last edited 4 months ago) (1 children)

We decided to avoid using “free” or “libre” in the name because we don’t think it does the project justice.

This is the best project naming decision you could make in the FOSS space.

“Luanti” is a wordplay on the Finnish word luonti (“creation”) and the programming language Minetest Luanti employs for games and mods, Lua. 

And this is among the worst. I mean the programming language part. Even Rust projects strive to avoid this sort of naming, so focus on your project's purpose and identity, cuz nobody that doesn't actively do development cares, especially users. Roblox is a platform that involves playing and creating games, also uses Lua as its language of choice but you know what's actively missing from it's title? The name of the Lua language!

TLDR: They avoided putting the FOSS-ness in the name but put the programming language. To-may-to, to-mah-to. They avoid one naming fallacy only to embrace another.

[–] sugar_in_your_tea@sh.itjust.works 1 points 4 months ago* (last edited 4 months ago)

Idk, I think in this case it's fine because the name "Lua" doesn't call attention to itself. They could easily have just said "it's an intentional mispelling of the Finnish word 'luonti' for stylistic reasons."

[–] meldrik@lemmy.wtf 0 points 4 months ago (1 children)

Cool.

Does anyone know how big the modding scene for Luanti is? Like does mods like Industrial Craft and Forestry exist for it?

[–] lime@feddit.nu 1 points 4 months ago

from my limited experience with it, i think this is sort of the "wrong question". Luanti is basically to Minecraft as Garry's Mod is to Half-Life 2 (except not really, since it's not the same engine). It's basically a platform at this point, with the base mechanics of Minecraft available as components for you to build your own game with. there are many different games available, and many of those games have their own mods.

there's some automation-focused stuff in their browser but since mindshare is much smaller they are not as finished or polished. however, since there is an official modding API this time, you never know...