this post was submitted on 07 May 2025
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[–] Binky@lemmy.sdf.org 91 points 18 hours ago (3 children)

That’s such bullshit. GTA5 has been a money printing machine. They would have been profitable if the cost started and stayed at $20.

[–] DannyBoy@sh.itjust.works 52 points 18 hours ago (1 children)

I can't find the numbers online but they probably could've given GTA5 away for free and made a profit.

[–] Forester@pawb.social 33 points 18 hours ago (1 children)

They did give it away for free and make a profit

[–] whostosay@lemmy.world 10 points 13 hours ago* (last edited 13 hours ago)

They did both, and it could fund the next 5 GTA games for 500 years and still turn a profit if they never took another cent. Whatever this "journalism" is, delete it, block it, and forget about it. They are the enemy.

[–] Kolanaki@pawb.social 9 points 16 hours ago

They would have profited making GTA:O free to play, right from the get go.

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[–] NONE_dc@lemmy.world 64 points 15 hours ago (3 children)

People expect games that are ever more ambitious

Nono, people expect Good games, that doesn't have anything to do with ambition.

[–] TwinTitans@lemmy.world 9 points 14 hours ago (3 children)

Exactly. Look at Nintendo. A fun game doesn’t mean you have to have bleeding edge visuals.

[–] imecth@fedia.io 22 points 13 hours ago (2 children)

Yes look at Nintendo, shitty visuals and high prices.

[–] dormedas@lemmy.dormedas.com 7 points 13 hours ago (1 children)

Makes profit or they’d stop doing it.

[–] echodot@feddit.uk 6 points 12 hours ago (3 children)

Their games have always been expensive , but they are but they've always been this side of reasonable. Let's see how $90 games treats everybody.

I wouldn't want to spend $90 on my kid, the little shit isn't worth it.

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[–] slaneesh_is_right@lemmy.org 5 points 8 hours ago

People praise expedition 33, that game might as well be an xbox 360 game and it people would still absolutely love it.

[–] otacon239@lemmy.world 57 points 19 hours ago

Absolutely no way Take-Two can afford anything less than $5B in profit every year. The stock market was a mistake.

[–] BmeBenji@lemm.ee 55 points 14 hours ago

What a bold-faced clearly obvious motherfucking lie.

Rockstar has released only 2 full games in the past 13 years because everything they’ve done since then has been funded by microtransactions. The price of entry is negligible to them when whales pay for multiple copies of the game every fuckin month.

[–] VirgilMastercard@reddthat.com 49 points 16 hours ago (4 children)

He says that like big budget studios are barely scraping by. Piss off. AAA games are massively profitable. What he really means is that endless growth is the most important thing for investors/shareholders and that we should all just shut up and accept it.

They could get the regular £50 from me for the game, but their greed means they'll get £0. I'll just pirate it (if/when it releases on PC). And I'm sure there will be a lot of people with the same mindset.

[–] ampersandrew@lemmy.world 13 points 16 hours ago (5 children)

Some AAA games are massively profitable. If you want to see which ones weren't, look at the studios that got shut down or went through massive layoffs in the past few years. But if they're not selling that many copies at $60, the thought that seemingly never crosses their minds is to stop spending $200M on a single project that's make or break for the studio.

[–] LandedGentry@lemmy.zip 21 points 15 hours ago (5 children)

Shit the hi fi rush team got laid off. Success doesn’t guarantee shit.

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[–] newthrowaway20@lemmy.world 44 points 18 hours ago* (last edited 18 hours ago) (2 children)

If you really want me to pay $100 for a game, you gotta raise the bar to the fuckin stratosphere compared to what we're getting now.

And get me a damn raise.

[–] KoboldCoterie@pawb.social 26 points 18 hours ago (3 children)

And also knock it off with the fucking microtransactions and shit. I wouldn't mind games costing something appropriate for inflation if we were getting complete, high quality games without the expectation that we spend even more money afterwards. As it stands, they're complaining about the low cost of games while also milking players for every penny they can on top of the purchase price. Fuck these guys.

[–] zurohki@aussie.zone 6 points 16 hours ago

Sorry, best we can do is microtransactions, fear of missing out and AI slop. That'll be $90.

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I would say gta is one of the only few games I would pay that much for and I know I’ll get my moneys worth, but I’m not interested in gta online. I wish we could get story dlc like we did with gta 4

[–] creamlike504@jlai.lu 40 points 19 hours ago

Shame on Harvey Randall for platforming executive bullshit:

The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: "We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation."

They're not responding to the expectations of the people; they're responding to the expectations of their investors.

[–] nucleative@lemmy.world 31 points 11 hours ago (1 children)

GTA 6 is just going to be client app to a universe of micro transactions. They should probably just give it away free.

[–] slaneesh_is_right@lemmy.org 8 points 8 hours ago

I don't even wanna know how much money they made or make with shark cards. Because of the dumbasses who buy that, they know exactly what people are willing to spend.

[–] notgivingmynametoamachine@lemmy.world 19 points 6 hours ago (10 children)

Maybe stop spending nigh decades and nigh billions of dollars designing these enormous catch all games that are supposed to appeal to everyone?

I Don't want to spend 90 dollars on a game that has 400 different things to do, 200 of which I enjoy.

I'd rather give Sandfall 50 bucks for a lovingly crafted, focused game that's actually, you know, good.

[–] goodeye8@fedia.io 10 points 5 hours ago (3 children)

I've been saying it for the last decade, there's no real "games are too expensive to make" problem. There's only studios choosing the "go big or go home" death spiral where they inflate the budget and need a hit to stay afloat. But then after every hit the budget grows even bigger requiring an even bigger hit until eventually they're going to flop and the studio goes under. They could just not do that and have a sustainable business. And I get that it's not only the game developers fault. Part of the blame falls on the publishers who most likely force budgets to balloon so they could make more money (if the game is a success). But when I say they could just not do that I mean both the developer and publisher. Both of them should be smarter than that.

But clearly even with all the major flops it has been a successful strategy, because they've been at it since at least mid 2000s. It's only in the recent years where it's really starting to strain all the AAA publishers as the budgets have grown too big even for them. These price increases are an outcome of this budget ballooning. They're feeling their bottom line taking a hit so they increase the price to mitigate the risk.

Personally I said fuck them, let it crash and let's get more studios like Sandfall, who made an exceptional games for a reasonable price.

[–] reksas@sopuli.xyz 5 points 4 hours ago* (last edited 4 hours ago)

on top of all that; big money, be it profits or revenue, attracts parasites that start ruining the company from the inside. One can feel it on many games that developers wanted to do good but were prevented from doing so because of executives and middle management.

Not only that, they produced a game with no major flaws with a tiny (comparable to these mega studios) team AND NO COMPROMISES.

“Man, this game is great but the music is meh” - not at Sandfall.

“Wow, I love the combat but the graphics are dated” - nope, every model is so lovingly crafted they added haircuts and outfits as secret loot

“The combat is the only weak point in this gorgeous, story driven game” not on expedition 33 it ain’t!

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[–] conditional_soup@lemm.ee 5 points 5 hours ago

Came here to say this. Stop trying the build the whole universe in a game.

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[–] LostWanderer@lemmynsfw.com 17 points 18 hours ago

ROFL the more games go $80 to 90 dollars for a base game version, the more I wait for sales. 70 dollars was bad enough in my opinion, but this greed fueled jump is going to put off more potential buyers than it will bring in. It's my genuine hope that this blows up in their face and will force them to price games reasonably again. Perhaps if the money they made in sales wasn't mostly funneled into their overpaid CEOs and shareholders, perhaps they'd have more money to cover development costs and keep game prices stable. Sounds like a personal problem to me.

[–] inclementimmigrant@lemmy.world 16 points 17 hours ago

Heard the same crap when they moved from 60 to 70 just a few years back.

Heard how video game development is too expensive while publishers posted record profits.

Heard all about how the same 50 dollar game "back in the day"would cost hundreds now, disregarding how gaming was so much more niche back then too.

Heard the same crap about how these "full price games" would lessen the need for egregious microtransaction

This will again, do nothing to lessen any of that, just push more record profits as gamers won't be able to resist rewarding the gaming industry for their bad behavior.

[–] CallateCoyote@lemmy.world 16 points 18 hours ago

Yeah? I’ll buy it when it’s on sale for $35 and they’ll profit, so it’s all good. Patience is a virtue and all that.

[–] molten@lemmy.world 13 points 15 hours ago (2 children)

Look. I think all AAA companies should do $120 base price for all games. Piracy would have such a boom. Better platforms. many more seeders and good reviews and more freaks hell bent on cracking DRM.

[–] tacosanonymous@lemm.ee 6 points 15 hours ago

That’s hilarious. To your point, I wasn’t going to pay $50 for this, I sure as hell won’t pay $80.

[–] LandedGentry@lemmy.zip 5 points 15 hours ago* (last edited 2 hours ago)

spoilersadfsafsafsdfsd

[–] TheDemonBuer@lemmy.world 13 points 18 hours ago

They'll charge whatever they think people will pay, and I'm pretty confident that many millions of people will fork over the $80 - $90 at launch. Prices come down when people stop buying.

[–] SaltySalamander@fedia.io 12 points 18 hours ago (2 children)

Eh, this game was never in the cards for me anyway. I decided years ago to never give Rockstar another dime when they didn't release any single player DLC for GTA5. Fuck that noise.

[–] PP_BOY_@lemmy.world 13 points 18 hours ago (2 children)

Wut? We're mad now about not getting DLC? GTA V was a great game that's still a blast today. I spent many evenings in front of my PS3 playing the single player for years, never touched GTA: O once and never felt the need to and still believe I got my $60 back in 2013 out of it.

Similar story with RDR 2. Unless GTA 6 is a huge step down from both those games in single-player playability (I'll wait for reviews obv), I'm not going to lose much sleep over spending $20 more than I spent 13 years ago for the previous game.

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[–] Drbreen@sh.itjust.works 4 points 16 hours ago

Lol never seen anyone upset that a publisher put all the games content into the base game.

[–] aesthelete@lemmy.world 12 points 3 hours ago* (last edited 3 hours ago)

Look, the CEOs already have the fifth cheapest yacht chef available on their payroll, what are they supposed to do? Source the caviar themselves?

[–] givesomefucks@lemmy.world 11 points 19 hours ago

As of a year ago, GTA 5 had made over $9,000,000,000.

That's a billion with a B.

Mostly off micro transactions to children.

They don't need to charge $90, but if people will pay it, they'll charge it.

[–] Skyline969@lemmy.ca 10 points 16 hours ago

Go ahead. I’m back to piracy where needed and patient gaming where possible. These clowns played themselves. AAA games are unreasonable nowadays.

[–] Slab_Bulkhead@lemmy.world 9 points 14 hours ago

if rockstar really wanted to win over all gamers, even the ones not planning to play gta, they announce base gta 6 at 50. and then have the 'early/access-10 min early-uber shark complete edition with a unique purple skin at 100 or whatever the fuck they think the whole things worth.

[–] dinckelman@lemmy.world 9 points 18 hours ago

Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth

[–] UpperBroccoli@lemmy.blahaj.zone 8 points 2 hours ago (1 children)

We can't make less money! I promised Susan a new yacht^[Obviously with two heliports, olympic swimming pool, on-board beer brewery, bowling alley, crew of 20, escort yacht for utilities - just the bare necessities, nothing fancy.] for her name day!

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[–] finitebanjo@lemmy.world 7 points 3 hours ago

According to SEC filings, Take Two Interactive studio made 2.241 Billion USD profit in 2024.

[–] caut_R@lemmy.world 4 points 18 hours ago

The kinda prices a Mario Kart, Pokemon, or GTA can maybe ask for. Try that on a Star Wars Outlaws and the sales nosedive, I reckon.

I think the industry is gonna try to normalize these prices and crash pretty hard, cause they’ll budget their productions thinking they can sell for 90 bucks but forget they‘re neither GTA nor Mario Kart.

Then again, Dynasty Warriors Origins is 79 on Steam, I wonder how that performed for KOEI.

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