Do you mean Cities Skylines 2 or Counter Strike 2?
I hate how they moth have the same acronym.
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Do you mean Cities Skylines 2 or Counter Strike 2?
I hate how they moth have the same acronym.
Lmao at first I thought this was about Adobe Photoshop CS2.
Sorry. Counter strike. I edited my original title.
Adaptive sync is vsync, that’s why you’re getting a smooth experience
Is there any reason youre forcing gamescope? Just works for me without any tinkering and the same gpu.
@ag10n @Arose8334 vsync locks the game to the monitors refresh rate. I'm pretty sure adaptive sync and free sync adjust the displays refresh rate to match the game.
It syncs the output of the graphics card with the display Similar to vsync in that you’re telling the software/source to sync with the display; adaptive means it’s not a fixed frequency/framerate
Developed by VESA, Adaptive Sync adjusts the display’s refresh rate to match the GPU’s outputting frames on the fly. Every single frame is displayed as soon as possible to prevent input lag and not repeated, thus avoiding game stuttering and screen tearing.
https://www.viewsonic.com/library/tech/explained/what-is-adaptive-sync/
@ag10n that's what I said, you just used more words.
They may give similar results but they aren't the same thing.
the result is the same, i should've said "adaptive sync is similar to vsync"
it is still the primary reason for a smooth experience.
Adaptive sync + downscaled resolution with black bars + -noreflex + sane graphics settings in CS
right, turn off adaptive sync and you'll objectively agree on the impact
Without adaptive sync is still better than native resolution without gamescope, so I'm not sure why you're so dismissive. I'm just trying to share a list of tweaks that made the experience better.
my response is that adaptive sync, similar to vsync, is going to give you that smoothness. works for me on my LG 27GX790A
the gamescope piece i get, good work there.
Thanks for the input. I've expanded on this point and tried to explain how it works in my original post.
I think this is incorrect. I suspect it is because I am using a variable refresh rate display (LG 38GN950P). According to arch docs
If your monitor supports it, enable variable refresh rate by passing the --adaptive-sync flag
However, I am forcing gamescope to downscale to play at a lower resolution (without the game looking like a blurry mess)
You are supposed to use --mangoapp
instead of mangohud
see gamescope --help
Thanks. I'll update the post.
how does this work with the anti-cheat requirements
Gamescope is developed by Valve and none of these parameters gives you unfair competitive advantage. I've used gamescope for many years and never had an issue.
Gamescope does support Reshade effects, and I would not encourage enabling those.