this post was submitted on 02 Jun 2025
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PC Gaming

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[–] notthebees@reddthat.com 41 points 5 days ago* (last edited 4 days ago) (2 children)

Xcode absolutely sucks, only supporting Metal instead of something cross platform like vulkan doesn't help. Like they have their game porting toolkit but making a full native game is pain and suffering. Also cross compilation isn't real half the time.

Edit: there are vulkan wrappers like MoltenVK so it's not too awful to port. It's just a build flag and am extra library.

[–] tunetardis@lemmy.ca 2 points 4 days ago (2 children)

lol Xcode. I miss the days of Metrowerks Codewarrior. I guess back then, the official Mac tool was some clunky shell environment. I can't even remember what it was called. But ironically, I'm more comfortable on the command line than in Xcode these days, which is not a shining endorsement for the latter.

Automator is kind of interesting though. I've been looking at it lately and it's pretty powerful once you figure it out. Again ironically, I've been using it mostly to manage terminal sessions in their own windows, so even though it's meant for gui scripting, I'm doing sort of command line on steroids with it. :p

[–] psvrh@lemmy.ca 2 points 4 days ago

I miss the days of Metrowerks Codewarrior

There's a name I've not heard in a long time..

[–] notthebees@reddthat.com 1 points 4 days ago

I need to hackintosh my old laptop again. Once I swapped the motherboard with a higher spec one, I never redid the install.

[–] catloaf@lemm.ee 2 points 4 days ago* (last edited 4 days ago) (1 children)

Yeah, and don't they make you do development on a Mac too? Or am I thinking of something else...

[–] notthebees@reddthat.com 2 points 4 days ago

That too, but you can get around it somewhat using vms or building a hackintosh but afaik the latest version of macos doesn't run on Intel macs so that's largely on the way out.