this post was submitted on 02 Jun 2025
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PC Gaming

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[–] Stern@lemmy.world 78 points 5 days ago (3 children)

The key to making gaming on macs great... you mean having games?

I'm not saying it's a desert... but no one is calling it a tropical paradise either.

[–] aeronmelon@lemmy.world 30 points 4 days ago

The Mac is a gaming tundra. Habitable, but not very.

[–] bus_factor@lemmy.world 14 points 5 days ago

Surely, what they need is an upgraded and more expensive VR headset.

[–] zurohki@aussie.zone 11 points 4 days ago (1 children)

Last I heard about Mac gaming, games had to support Apple's proprietary Metal graphics API, so a game can't run on anything else.

Apple are trying to throw their weight around and forcing developers to go Mac exclusive like they do with iThings, but Mac users are such a tiny segment nobody bothers.

[–] fartsparkles@lemmy.world 2 points 4 days ago (1 children)

Apple Game Porting Toolkit 2 kind of makes it clear Apple aren’t trying to force developers to make native games; taking a similar approach to Steam and Proton (Game Porting Toolkit is based on CodeWeavers’ CrossOver, the same developers working on Proton with Valve).

[–] russjr08@bitforged.space 3 points 4 days ago (1 children)

As far as I'd heard, Apple's licensing only permitted GPTK to be used to evaluate games and their porting potential, and that they prohibited actually shipping games with it (whether this is just applying to the MAS or whether it was actually a licensing term within GPT I'm unsure).

Of course, I can't find a concrete source on this, and perhaps it changed. The download, which I assume has the license with it, is locked behind having an Apple Developer account it seems.

[–] fartsparkles@lemmy.world 5 points 4 days ago

If true, that’s ridiculous. If I were Apple, I’d be throwing money at CodeWeavers to get Proton-like capabilities into macOS.