this post was submitted on 27 May 2025
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Did the generated code get merged? I'd be curious to see the PRs
The lead dev is not available this summer to review, but you can review here: https://github.com/edzdez/sway-easyfocus/pull/22
It's not great that four changes are rolled into a single PR, but that's my issue not Claude's because they were related and I wanted to test them all at once.
This is interesting, I would be quite impressed if this PR got merged without additional changes.
I am genuinely curious and no judgement at all, since you mentioned that you are not a rust/GTK expert, are you able to read and and have a decent understanding of the output code?
For example, in the
sway.rs
file, you uncommented a piece of code about floating nodes inget_all_windows
function, do you know why it is uncommented? (again, not trying to judge; it is a genuine question. I also don't know rust or GTK, just curious.We'll see. Whether it gets merged in any form, it's still a big win for me because I finally was able to get some changes implemented that I had been wanting for a couple years.
Yes. I know other coding languages and CSS. Sometimes Claude generated code that was correct but I thought it was awkward or poor, so I had it revise. For example, I wanted to handle a boolean case and it added three booleans and a function for that. I said no, you can use a single boolean for all that. Another time it duplicated a bunch of code for the single and multi-monitor cases and I had it consolidate it.
In one case, It got stuck debugging and I was able to help isolate where the error was through testing. Once I suggested where to look harder, it was able to find a subtle issue that I couldn't spot myself. The labels were appearing far too small at one point, but I couldn't see that Claude had changed any code that should affect the label size. It turned out two data structures hadn't been merged correctly, so that default values weren't getting overridden correctly. It was the sort of issue I could see a human dev introducing on the first pass.
Yes, that's the fix for supporting floating windows. The author reported that previously there was a problem with the z-index of the labels on these windows, so that's apparently why it was implemented but commented out. But it seems due to other changes, that problem no longer exists. I was able to test that labels on floating windows now work correctly.
Through the process, I also became more familiar with Rust tooling and Rust itself.
Thank you! This is very helpful.
Holy shit someone on here that know how to use them. Surprised you haven't been downvoted into oblivion yet.