this post was submitted on 08 Mar 2025
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Linux Gaming

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[–] Durandal@lemmy.today 0 points 3 days ago (4 children)

IIRC GOG is actually partnered with HeroicLauncher... so.. it's semi official to use that... and better UX.

[–] mox@lemmy.sdf.org 5 points 3 days ago* (last edited 2 days ago) (1 children)

Affiliate links are not business partnerships. Does Heroic have anything more than that with GOG?

EDIT: The answer is no, GOG is not partnered with Heroic Games Launcher.

[–] Monstrosity@lemm.ee 0 points 3 days ago* (last edited 2 days ago) (1 children)

~~Gog funds Heroic.~~

I actually think it's a fairly decent compromise (although I prefer Lutris), since Gog is clearly not interested in paying to maintain a Linux port.

EDIT: Wrong(ish)! See below.

[–] mox@lemmy.sdf.org 5 points 3 days ago* (last edited 2 days ago) (1 children)

Gog funds Heroic.

By some other means than affiliate link payouts? I'm not aware of any such arrangement, but if one exists, can you link some details about it?

[–] Monstrosity@lemm.ee 1 points 2 days ago* (last edited 2 days ago) (1 children)

I read it somewhere awhile ago. You're killing me asking for a source, goddamn.

EDIT: somewhat ironically, here's a Reddit thread where a developer says they are a part of the affiliate program, so, I don't know much funding that brings in. It sounds like a less formal arrangement than I was imagining:

[–] mox@lemmy.sdf.org 5 points 2 days ago (1 children)

Yes, that's what I thought: It's just affiliate linking (aka marketing) that any app can use, not a partnership between Heroic and GOG. Thanks for following up and confirming it.

Quoting /u/imLinguin in the post you linked:

Heroic dev here. We are just part of the affiliate program since we help people access GOG on Linux easier. There is nothing more, so there is no need for official announcements from the GOG side.

[–] Monstrosity@lemm.ee 3 points 2 days ago

I'm glad you called me out on that. It's easy to misremember when we are just constantly bombarded w information.

Anyways, it would be a good compromise, imo.

Curious what Gog's actual hang up is, since the Steamdeck's picking up so much momentum.

[–] iusearchbtw@lemm.ee 0 points 2 days ago* (last edited 2 days ago) (1 children)

heroic has no download throttling, very annoying for shared/shitty networks and large games

[–] okamiueru@lemmy.world 0 points 2 days ago* (last edited 2 days ago) (1 children)

If you're on Linux, you have a lot more options to affect the system. You could try running Heroic Launcher through trickle: https://unix.stackexchange.com/questions/34116/how-can-i-limit-the-bandwidth-used-by-a-process

Ideally this would be implemented on the client side, i.e. Heroic Launcher, but there seems to some challenges in making that happen: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/597

[–] iusearchbtw@lemm.ee 1 points 1 day ago (1 children)

bit late to this, but trickle doesn't work because heroic spawns new downloader processes unaffected by trickle's limits

[–] okamiueru@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

Hm, if it spawns some external process, would it be possible to wrap that in a shell script of the same name (and have its dir earlier in PATH), which in turn calls the other one, but through trickle?

[–] nitefox@sh.itjust.works 0 points 3 days ago

Better UX is a big word, as any unofficial launcher it kinda sucks because it doesn’t have a specific feature set. Besides, first party support is always better

[–] sic_semper_tyrannis@lemmy.today -1 points 3 days ago

That's neat to learn