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Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
(www.videogameschronicle.com)
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Maybe it is a lack of imagination on my part, but that mechanic seems to rely heavily on characters that can be killed and come back to life with a vengeance on a regular basis, which I don't think makes sense in any of the settings you listed except for Borderlands, with its New-U stations, funny enough. You could adapt it into something where both you and an enemy are defeated non-lethally, I suppose, but that's a concept that strangely doesn't have a common template in video games.
Spiderman and Batman are literally famous for not killing their enemies, so I think your first sentence is way more than a maybe.