this post was submitted on 25 Apr 2025
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Oh Bethesda...

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[–] ryathal@sh.itjust.works 17 points 2 days ago (1 children)

It makes sense for things to level in an open world game where someone could encounter an area at level 1 or 10. In order to provide a reasonable challenge for the player coming to that area. What oblivion did wrong is it was far too global and there weren't sensible caps and floors on areas.

[–] AstralPath@lemmy.ca 29 points 2 days ago (1 children)

Or you just let players get their face smashed in by a high level enemy when they trespass somewhere they shouldn't so they learn that they're not ready to face that challenge yet. You also craft a world that gently guides them in a viable direction to level up to meet that challenge, ideally with multiple options to pursue.

[–] huskypenguin@sh.itjust.works 17 points 2 days ago (1 children)

Wasn't morrowind like that? There's nothing wrong with going somewhere and going "oh I shouldn't be here. I'll come back later."

[–] AmosBurton_ThatGuy@lemmy.ca 14 points 1 day ago

New Vegas as well. Try and take a shortcut to New Vegas instead of going the long way? Here, have some cazadors and deathclaws lmao