this post was submitted on 22 Apr 2025
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[–] 1SimpleTailor@startrek.website 0 points 5 days ago* (last edited 5 days ago) (1 children)

What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there's a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There's a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I'm only at level 3.

Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.

[–] Kolanaki@pawb.social 1 points 5 days ago (1 children)

They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)... And that's just what they point out in the trailer.

[–] bluegreenwookie@bookwormstory.social 0 points 5 days ago (1 children)

Gender no longer affects your stats either, they added in 2 origins that do that now

[–] Kolanaki@pawb.social 0 points 5 days ago (1 children)

Gender had an effect on stats in the original?

Yep, was the case in all TES games before Oblivion as well, typically more strength in starting male characters but more intelligence in female characters varying depending on the character's race. Only went away in Skyrim as they'd simplified the stats so much that starting stats were more uniform.