this post was submitted on 28 Dec 2025
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They aren't bad, they just aren't doing anything out of the ordinary. Ubisoft keeps pumping out effectively the same game for every iteration of Assassins Creed and Far Cry. Activision is the CoD machine and has been for some time. EA is... EA. Microsoft refuses to make a good Halo game because they won't leave their developers alone long enough to see what they can come up with before mandating that it has to be X, Y, and Z.
It's no wonder that smaller, usually indie, developers are seeing such success. Sony's been doing well because the games they're publishing are legitimately good experiences, but that's only going to last so long before they get tired of spending oodles on singleplayer games and not seeing the returns they want.
Everything's turned into a live-service game because they're the only thing that actually generates any kind of consistent return on investment, and everything fancy in those games is out of reach for the common person struggling to get by, so the entire game is held up by a small group spending WAY too much on them.
Right? After AC3 i stopped caring.
Some “DLC happy” games seem to work in niches while mostly avoiding the micro-transaction trap. I’m thinking of Frontier’s “Planet” games, or some of Paradox’s stuff.
I’m confused at some games not taking the DLC happy route, TBH. 2077, for instance, feels like it’s finally fixed up, and they could make a killing selling side quests smaller in scope than the one they have.