this post was submitted on 28 Dec 2025
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[–] Sanctus@anarchist.nexus 35 points 19 hours ago (2 children)
[–] slazer2au@lemmy.world 42 points 19 hours ago (1 children)
[–] sp3ctr4l@lemmy.dbzer0.com 15 points 17 hours ago* (last edited 17 hours ago)

And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing...

... as opposed to, you know, any kind of actual project management skills.

They're all self important, self righteous idiots, in leadership roles in AAA.

... The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.

How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?

[–] gaylord_fartmaster@lemmy.world 9 points 19 hours ago (2 children)

Constraints have always led to increased creativity, and now that there basically aren't any limits with current tech and ballooning budgets in AAA there's also basically no creativity.

[–] givesomefucks@lemmy.world 4 points 18 hours ago

Lol

Yeah, that's totally the problems and not vertical integration being used to churn money as a gift...

[–] ryathal@sh.itjust.works 3 points 15 hours ago

There's plenty of constraints still, they aren't technical though. It's about making a game good despite the monetization requirements.