this post was submitted on 19 Dec 2025
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It's weird just how long input device bigotry persists in the PC space, despite being basically ridiculous.
Mouse is great for positional input, and keyboard has a lot of keys, but let's be honest, the keyboard isn't even great for typing, let alone gaming. That 'm' has been hard-carrying kbm for a very long time, whereas controllers are very much purpose-designed, and have finally been getting some nice advances with gyros (pretty fun to use with flick-stick) and extra buttons, plus one of mine has a cool automatic trigger resistance option that really adds to driving games even without the game knowing about it at all.
And that's not even getting into that some players just find controller a more fun way to game than kbm. Sure, I'm never playing an action game on keyboard because it would murder my already pained hands, but honestly, that's not why I play on controller. I like (preferably unassisted) controller gaming. Yeah, it's not optimal in some games, but "optimal" does not equate to fun, especially if you're not deep in competitive shooter territory, which includes a lot of players PC or otherwise.
Definitely agree. Analog movement is something you cant do on a normal keyboard, but joystick feels natural for it. Haptic feedback is another one, with dualsense getting more and more support allowing for haptics to enhance the gaming experience. Trigger tension on the dualsense is also a nice feature that most games support.
Honestly if I could just find a good keyboard attachment, I'd be all set when it comes to PC gaming