this post was submitted on 14 Dec 2025
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i mean...still not sure what anyone expects steam to do here. engage with your playerbase and ask them to leave reviews or be ignored, can't expect valve to do all that. literally anything they do/don't do will piss someone off, they start actively curating shit and soon enough devs and players both will start accusing them of being paid off to promote more mainstream stuff or something
besides...this all is just kind of how the entertainment business works...it's a highly competitive field with a finite supply of attention to fight over, and as more great stuff is released your competition gets harder compete with. that goes for more than just games, music/movies/everything. even making something good and properly advertised/marketed is no guarantee anyone actually buys it, that's why publishers became a thing in the first place (that they then tend to abuse their positions is it's own problem)
I strongly disagree with that take, but also the actual alternative is not better for some of the people involved, so let that caveat be up front.
The alternative is a manually curated storefront, which is still being done in other platforms to some degree. You can absolutely sell entertainment or videogames without it being an entirely hands-off, algo-driven gig economy setup. Valve's entire business model is cutting off all internal costs and automating the thing so it prints money by itself, but that's not the only possible business model for media, as the previous century of media clearly shows.
Now, the caveat is that this doesn't particularly help the small fry, which may be just gatekept out of the entire loop instead of being simply crushed by the soulless machine of making dream paste out of independent media. Whether that's better or not I'm genuinely not sure.
Nostalgia tells me that the old industrial model where you only got to play in the pool if you could afford to do it right was more consistenly professional and less sloppy. Also that fewer things fell through the cracks, so if you wanted to make shovelware you at least had to put some work in to get it published, which was somebody's paid job. Steam (and the similar mobile stores) have put all the cost and risk on the developers, especially since investment dried up and indie publishers have morphed from financers to service providers that come in after the job is done to sell you marketing and storefront SEO.
So I guess I personally would want Steam to hire a small army of content reviewers and moderators led by an editorial team that selects what to feature based on both business and creative considerations. But what I personally would want may not solve the problem the small indies this guy's talking about have, just... maybe not allow them to get that deep into the hole by keeping them from being able to get started in the first place. Mileage may vary on whether that's preferable. My personal choice is probably a side effect of being old.